Author Topic: Winter Phase  (Read 1059 times)

GM Craig

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Winter Phase
« on: March 10, 2015, 01:04:35 PM »
1. Perform Solo Scenario (if applicable)
2. Roll for Experience (if applicable)
3. Check for Aging (if applicable)
4. Check Economic Circumstances
5. Make Stable Rolls
6. Make Family Rolls
7. Undergo Training and Practice
8. Compute Glory
9. Add Bonuses from Glory (if applicable)

GM Craig

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Re: Winter Phase
« Reply #1 on: March 10, 2015, 01:04:54 PM »
Solo scenarios are often Gm initiated, but players can initiate them as well, such as a hunt or holding a joust or a feast.

GM Craig

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Re: Winter Phase
« Reply #2 on: March 10, 2015, 01:05:14 PM »
Experience rolls are now made for every checked skill, trait and passion. This is the general success / failure type roll. If you have a checked skill of 10, you roll 1d20. If you beat a 10, you increase the skill, trait or passion by one. A roll of 20 always increases the skill, trait or passion, regardless of what it is at.

GM Craig

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Re: Winter Phase
« Reply #3 on: March 10, 2015, 01:05:29 PM »
Aging checks: increase your age by 1. Increase all squire ages by one. If you are 35 or more, there is a supplemental roll to make to determine aging effects.

GM Craig

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Re: Winter Phase
« Reply #4 on: March 10, 2015, 01:05:37 PM »
Economic circumstances:

A. REVENUE
   1. Record the Normal Harvest Income.
   2. Determine and Record the Investment Income and costs.
   3. Add Normal Harvest to Investment Income; Record this amount in the ?Anticipated Income? column.

B. FORTUNE
   1. Roll 1d6 on Manorial Luck Table
   2. Roll 1d20, if necessary, on Calamity or Benefit Table
   3. Roll 3d6+5 for Weather.
   4. Add modifiers from Conflict (if any)
   5. Add modifiers for Pestilence (if any)
   6. Add modifiers for Wasteland (if any)
   7. Add modifiers from Random Events (if any)
   8. Record the total in the ?Fate? column.
   9. Attempt Concern (my commoners) Passion (minus commoner?s Hate (landlord)).
   10. Add Care and Fate, record the sum

STEWARDSHIP
   1. Find your Steward?s (Wife?s, Esquire?s) Steward-ship skill.

C. HARVEST
   1. Make an opposed resolution of Stewardship against Misfortune.
   2. Determine result on the Harvest Result Table

Check for Gentlewoman?s Bonus and/or Tribute.

D. TALLY
   1. Multiply ?Anticipated Income? by ?Harvest Result?.
   
Complete Projects
? Check for a spontaneous rebuild of destroyed structures.
? Check to see if Improvements have been built.
? Check to see if Fields have been cleared Voluntarily

GM Craig

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Re: Winter Phase
« Reply #5 on: March 10, 2015, 01:09:06 PM »
Stable Roll: 1d20 for each significant animal, and all animals in a wild animal enclosure. 3+ is fine. -1 to the roll for each year of age beyond 7.

GM Craig

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Re: Winter Phase
« Reply #6 on: March 10, 2015, 01:11:20 PM »
Family Roll: As you guys don't have wives, there is no family roll to make. I will roll for significant members of the family, such as Rodric's great uncle.

You may, at this point, try for a random wife roll if you wish. You can always find a wife below your class for free. Finding a wife of equal or higher requires 1d20. Exceptional wives will require some RP and courtship.

GM Craig

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Re: Winter Phase
« Reply #7 on: March 10, 2015, 01:15:04 PM »
Training and Practice

1. Gain 1d6+1 Points in Skills (To Max 15, knightly skills only)

2. Gain 1 Point in any Skill (To Max 20)

3. Improve one Attribute, Trait, or Passion (Trait max 19, passion max 20, attribute max based on culture)
      - A character?s SIZ may not be increased after he reaches age 21
      - STR, DEX, CON, or APP cannot be increased after age 35.

GM Craig

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Re: Winter Phase
« Reply #8 on: March 10, 2015, 01:15:29 PM »
Add your earned glory to your total glory, reset earned glory to zero.

GM Craig

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Re: Winter Phase
« Reply #9 on: March 10, 2015, 01:16:42 PM »
Add bonus glory (such as from having all knightly traits 16+)