"Hail to you," he said to the guard at Earl Roderick's tent, "If it it please the Earl, Sir Cedwyn asks permission for an audience."
...“And rabble though they be, they could still injure or kill our militiamen.”
These are clearly peasants and farmers. They are unarmed, and pose no threat to you or your forces...A couple throw rotten vegetables and refuse at you...
(OOC: Sorta uncertain as how to react here. Is there any correlation between Wotan and Odin in the Norse people's eyes? Ie. would most Norsemen see the looting of Wotan's temple and the killing of it's priest as sacrilege?)
The village is plundered in fairly quick order. Sir Geoffrey is forced to exert his authority directly to keep the Irish knifers in line, and is forced to have a couple killed for disobeying orders.
Combatant | Target | Armour/Shield | Hit Points |
Sir Cedwyn | Frankish Noble | 12/6 | 29/29 |
Arne | Frankish Footman #2 | 10/6 | 26/26 |
Frankish Noble | Sir Cedwyn | 8/0 | 18/28 (nonlethal) |
Frankish Footman #1 | Sir Cewdyn | 8/0 | 24/24 |
Frankish Footman #2 | Arne | 8/0 | 24/24 |
Combatant | Target | Armour/Shield | Hit Points |
Sir Cedwyn | Frankish Noble | 12/6 | 17/29 |
Arne | Frankish Footman #2 | 10/6 | 22/26 |
Frankish Noble | Sir Cedwyn | 8/0 | 18/28 (nonlethal) |
Frankish Footman #1 | Sir Cewdyn | 8/0 | 24/24 |
Frankish Footman #2 | Arne | 8/0 | 24/24 |
Combatant | Target | Armour/Shield | Hit Points |
Sir Cedwyn | Frankish Noble | 12/6 | 17/29 |
Arne | Frankish Footman #2 | 10/6 | 22/26 |
Frankish Noble | - | 8/0 | 10/28 (nonlethal) (unconscious) |
Frankish Footman #1 | Sir Cewdyn | 8/0 | 24/24 |
Frankish Footman #2 | Arne | 8/0 | 24/24 |
Combatant | Target | Armour/Shield | Hit Points |
Sir Cedwyn | Frankish Footman #1 | 12/6 | 17/29 |
Arne | Frankish Footman #2 | 10/6 | 21/26 |
Frankish Noble | - | 8/0 | 10/28 (nonlethal) (unconscious) |
Frankish Footman #1 | - | 8/0 | 10/24 (nonlethal) (unconscious) |
Frankish Footman #2 | Arne | 8/0 | 24/24 |
Combatant | Target | Armour/Shield | Hit Points |
Artaigne | Frankish Knight #1 | 8/6 | 24/29 |
Valka | Frankish Knight #2 | 12/6 | 28/28 |
Mounted Northman #1 | Frankish Knight #1 | 8/6 | 24/24 |
Mounted Northman #2 | Frankish Knight #1 | 8/6 | 24/24 |
Mounted Northman #3 | Frankish Knight #1 | 8/6 | 24/24 |
Mounted Northman #4 | Frankish Knight #2 | 8/6 | 24/24 |
Mounted Northman #5 | Frankish Knight #2 | 8/6 | 24/24 |
Mounted Northman #6 | Frankish Knight #2 | 8/6 | 24/24 |
Frankish Knight #1 | Artaigne | 10/6 | 25/28 |
Frankish Knight #2 | Valka | 10/6 | 28/23 |
Combatant | Target | Armour/Shield | Hit Points |
Artaigne | Frankish Knight #1 | 8/6 | 24/29 |
Mounted Northman #4 | Frankish Knight #1 | 8/6 | 24/24 |
Mounted Northman #5 | Frankish Knight #2 | 8/6 | 24/24 |
Mounted Northman #6 | Frankish Knight #2 | 8/6 | 24/24 |
Frankish Knight #1 | Artaigne | 10/6 | 23/28 |
Frankish Knight #2 | Mounted Northman #5 | 10/6 | 6/28 (unconscious, major wound) |
Valka | Frankish Knight #3 | 12/6 | 28/28 |
Mounted Northman #1 (unhorsed) | Frankish Knight #3 | 8/6 | 24/24 |
Mounted Northman #2 (in pursuit) | Frankish Knight #3 | 8/6 | 24/24 |
Mounted Northman #3 | Frankish Knight #3 | 8/6 | 24/24 |
Combatant | Target | Armour/Shield | Hit Points |
Artaigne | - | 8/6 | 24/29 |
Mounted Northman #4 | - | 8/6 | 24/24 |
Mounted Northman #5 | - | 8/6 | 24/24 |
Mounted Northman #6 | - | 8/6 | 24/24 |
Frankish Knight #1 | - | 10/6 | dead |
Frankish Knight #2 | - | 10/6 | 6/28 (unconscious, major wound) |
Valka (unhorsed) | - | 12/6 | 28/28 |
Mounted Northman #1 (unhorsed) | - | 8/6 | 24/24 |
Mounted Northman #2 (in pursuit) | Frankish Knight #3 | 8/6 | 24/24 |
Mounted Northman #3 (in pursuit, behind) | Frankish Knight #3 | 8/6 | 24/24 |
[OOC: Assuming Arne translates from here on in.]
"My lord is Dagaric, son of Audomar."
Arne thought about that, and nodded. "I think you have the right of it, Sir Cedwyn."
He looked over to his wife. "Valka, you and Sir Artaigne went after the fleeing knights. Were they protecting one of their number? Maybe someone smaller or younger than the rest of them?"
Arne walked about their encampment, making sure that he took the time to speak with each warrior personally. They swapped stories and crude jests, and more than one mug of wine or ale was shared. Arne was careful not to guzzle too much . . . they were in hostile territory and he preferred to keep a clear head about him in case the Franks were planning some mischief.
And one of the first things that the Nord warriors had done was to set up a tent for Arne and Valka. He peeked inside, and found food and drink waiting one a crude table inside. Well, it would be shameful to let that go to waste. Finding Valka nearby, he waved at her and said quietly, "Have you seen the tent yet, Valka? Food and drink inside for us. And a tent flap that closes. I think our warriors would be offended if we did not accept their thoughtfulness. Yes?"
"My lord is as gracious as he is generous. Is there anything else that you require before I turn in, sir?"
"Ah, a story of my land...now that is definitely something worthy of a good fire, a good wine, and good company." The Irishman settles back into his chair and takes another sip to moisten his throat. "The green hills of Eerie are a sight to behold, and are home to some interesting lights at night. The mists seem to give off an otherworldly glow that the superstitious locals call wisps. They think that they are creatures that lead the way to one's destiny if you can follow them. Of course, it is nothing more than local folklore, but it is a reminder of the variety that our Lord God displayed in his creation and a breathtaking reminder of his glory."
Opponent | Combat Information | Armor and Shield | Hit Points | Major Wound | Unconscious | Glory |
Frankish Footmen | Spear 13 (4d6) Axe 14 (4d6) | 12; Leather (6), Shield (6) | 30 | 14 | 8 | 30 |
Allies | Combat Information | Armor and Shield | Hit Points | Major Wound | Unconscious |
Northman Warrior | Axe 14 (5d6) | 12; Leather (6), Shield (6) | 30 | 14 | 8 |
Character | Roll | Opponent Roll | Opponent | Result |
Sir Geoffrey | 11 (success) | 8 (success) | Frankish Footman #1 | inflict (25-12) 13 damage |
Sir Geoffrey | - | 8 (success) | Frankish Footman #2 | take (12-10) 2 damage |
Northman #1 | 12 (success) | 15 (fail) | Frankish Footman #3 | inflict (15-6) 9 damage |
Northman #2 | 12 (success) | 8 (success) | Frankish Footman #4 | inflict (21-12) 9 damage |
Character | Roll | Opponent Roll | Opponent | Result |
Sir Geoffrey | 10 (success) | 20 (fumble) | Frankish Footman #1 | inflict (13-6) 7 damage |
Sir Geoffrey | - | 10 (success) | Frankish Footman #2 | take (13-12) 1 damage |
Northman #1 | 18 (fail) | 19 (fail) | Frankish Footman #3 | no damage |
Northman #2 | 6 (success) | 11 (success) | Frankish Footman #4 | take (19-12) 7 damage |
Character | Roll | Opponent Roll | Opponent | Result |
- | - | - | Frankish Footman #1 | - |
Sir Geoffrey | 20 (fumble) | 5 (success) | Frankish Footman #2 | take (17-12) 5 damage |
Northman #1 | 9 (success) | 16 (fail) | Frankish Footman #3 | inflict (20-6) 14 damage |
Northman #2 | 15 (fail) | 6 (success) | Frankish Footman #4 | take (12-6) 6 damage |
Character | Roll | Opponent Roll | Opponent | Result |
Sir Geoffrey | (1+3) 4 (success) | 7 (success) | Frankish Footman #2 | take (11-20) 0 damage |
Northman #1 | 12 (success) | 5 (success) | Frankish Footman #3 | inflict (19-6) 13 damage |
Northman #2 | 19 (fail) | 12 (success) | Frankish Footman #4 | take (12-6) 6 damage |
Character | Roll | Opponent Roll | Opponent | Result |
Sir Geoffrey | 10 (success) | 1 (success) | Frankish Footman #2 | inflict (8-12) 0 damage |
Northman #1 | - | - | - | pursuing Frankish footman |
Northman #2 | 12 (success) | 18 (failure) | Frankish Footman #4 | inflict (15-6) 9 damage |
Character | Roll | Opponent Roll | Opponent | Result |
Sir Geoffrey | 15(success) | 12 (success) | Frankish Footman #2 | inflict (15-12) 3 damage |
Northman #2 | 14 (success) | 13 (critical success) | Frankish Footman #4 | inflict (22-12) 10 damage |
Character | Roll | Opponent Roll | Opponent | Result |
Sir Geoffrey | 6(success) | 5 (success) | Frankish Footman #4 | Fleeing |
Character | Roll | Opponent Roll | Opponent | Result |
Northman #1 | 11 (success) | 15 (fail) | Frankish Footman #4 | inflict (15-6) 9 damage |