Pendragon

Role-Playing => Adventures => Topic started by: GM Craig on September 12, 2019, 09:50:58 AM

Title: Year 488 - The Battle of Aure Valley
Post by: GM Craig on September 12, 2019, 09:50:58 AM
It is mid afternoon before you get close to the area, and have your battle lines drawn up. As your troops start to crest the opposite hill, a cheer rises from the Frankish lines, and several sections of their lines start to surge forward. But as your men keep coming in disciplined formation, the cheers die as they see more and more of your forces, and those unruly soldiers who first rush to meet you quickly return to their lines. The two armies stand there for a time as Sir Cedwyn's troops tighten their formations, while the outnumbered Franks adjust to this new reality.

Pennants swing in a light breeze on both side. The terrain is fairly straight forward. Each force stands atop opposite sides of a valley between hills. There is a small creek flowing down the middle of the valley. The Franks are flanked on one side by a copse of wood, and on the other by the open hills, Behind both armies lies open plain.

Tensions start to rise as both armies prepare for what is to come.

You see a few pennants on the other side - indication that there are some knights present in the opposing force.

OpponentCombat InfoArmor, Shield   Major
Wound   
Glory   Notes
Frankish Warriors   Spear 13 (4d6)   
Axe 14 (4d6)
Leather (6)
Shield (6)
1430-

Battle Zone Chart
ZoneZone NameIntensity Modifier
4First Rank+5

Army Intensity Modifiers:
Starting Intensity: 20
Army Homeland: -5
Superior Armour: -5
You Outnumber: -5

Opening Army Intensity: 5 (20-5-5-1)

Unit Intensity:
Army Intensity: 5
Battle Zone: +10
Unit Cohesion: -20 (Disengaged)
Terrain (Hills): +5
Total Unit Intensity: 0

I need to know how you're arraying your forces, specifically your knights. They could all be together, or you could scatter them around. Battles are generally conducted as Left, Centre, Right sub-battles. The Centre is usually key, but sometimes commanders will put their weakest troops in the centre to try and prevent them from breaking.

I also need to know if you are holding anyone in reserve, and where Sir Cedwyn will be for this battle. Some commanders lead from the front, others sit back and observe so they can issue orders in response to changing conditions.
Title: Re: Year 488 - The Battle of Aure Valley
Post by: Cedwyn on September 16, 2019, 05:10:27 PM
[can you explain what the modifiers are and how they work?]
Title: Re: Year 488 - The Battle of Aure Valley
Post by: GM Craig on September 16, 2019, 10:06:04 PM
Intensity is primarily a factor of where you are in the battlefield. The lower intensity the better, but it will automatically rise the farther forward you are fighting. The higher the intensity, the greater the chance for something to go wrong.
Title: Re: Year 488 - The Battle of Aure Valley
Post by: GM Craig on April 01, 2021, 05:45:41 PM
Looks like Corey is MIA. Anyone else want to step into leadership?
Title: Re: Year 488 - The Battle of Aure Valley
Post by: Arne on April 02, 2021, 10:47:26 AM
(OOC:  I'd suggest Ken or Ben.  For the genre, it might be inappropriate for two pagan sell-swords such as Arne or Valka to assume command while there's still Christian knights in the field).
Title: Re: Year 488 - The Battle of Aure Valley
Post by: Artaigne on April 14, 2021, 06:58:37 PM
ooc: If you've sold your swords what are you fighting with?

Uh, story wise I think it would make most sense for Ken to be the lead...I mean my character is hunting randoms after all

I was sort of in Corey's house so I will do it if Ken doesn't want to.
Title: Re: Year 488 - The Battle of Aure Valley
Post by: Geoffrey on May 03, 2021, 07:25:04 AM
OOC: I can take the lead.
Title: Re: Year 488 - The Battle of Aure Valley
Post by: GM Craig on August 31, 2021, 06:25:36 AM
OOC: I can take the lead.

Works for me. Let me do a stage-setting thing and we can roll on.
Title: Re: Year 488 - The Battle of Aure Valley
Post by: Artaigne on September 03, 2021, 10:24:53 AM
He lives!