Pendragon

Out of Character => Game Discussion => Topic started by: Geoffrey on November 25, 2014, 01:27:30 PM

Title: Aftermath
Post by: Geoffrey on November 25, 2014, 01:27:30 PM
Would jumping the guard when his back is turned be unknightly?
Title: Re: Aftermath
Post by: GM Craig on November 25, 2014, 03:33:46 PM
Not at all. You're unarmed, against a (presumably) armed and armoured opponent.
Title: Re: Aftermath
Post by: Geoffrey on December 11, 2014, 12:53:25 PM
Need a bit of clarification on something.

Rodric has a passion of Hate Saxons of 15 and a Merciful/Cruel trait of 11/9.

The man is out of the fight, so killing him isn't necessary, but we need to make sure he can't alert anyone.

Would I roll vs the passion, then roll vs the Merciful/cruel trait and if both are successful then the higher of the two dictates what action he would take?  Or is there no success or failure, it's whichever roll is the highest is the direction he would take?
Title: Re: Aftermath
Post by: GM Craig on December 11, 2014, 02:02:35 PM
Since the passion is below 16, you're free to take whatever action you wish. It is once your traits rise to 16 or higher that they can start dictating your answers. However, your actions may earn you a check against the trait or passion in question during the winter phase.

But to play out your example, if you had a passion Hate (Saxons) of 16 or higher, and wanted to be merciful, you would need to roll a check against the passion to avoid killing him. If the passion wins, you kill him even though you might not want to.

Either way, killing him might earn you a check against Cruel.
Title: Re: Aftermath
Post by: GM Craig on December 11, 2014, 02:03:56 PM
Having said that, you can chose to let your passion guide you, and choose to roll against the passion. Since it is under 16, you are not required, but you can always choose to do so. There's some benefits to you for making your passion roll, like bonuses in the upcoming combat. But failure brings penalties, so there's a risk / benefit calculation to make.
Title: Re: Aftermath
Post by: Cedwyn on December 11, 2014, 10:04:15 PM
But we are prisoners...leaving them alive allows us to be found out faster...
Title: Re: Aftermath
Post by: Geoffrey on December 12, 2014, 08:48:45 AM
How so?  When they don't come back from feeding us or someone else comes by to check, whether the two guards are unconscious or dead, they're still going to know we've escaped.
Title: Re: Aftermath
Post by: Cedwyn on December 12, 2014, 11:40:29 AM
Good point...
Title: Re: Aftermath
Post by: Cedwyn on December 30, 2014, 04:45:48 PM
That said...there are Saxons and Cedwyn really hates them. On top of that, they do serve a witch...which was a big no-no IRL back then. Unless the Briton Christianity is much more tolerant than reality...
Title: Re: Aftermath
Post by: GM Craig on January 05, 2015, 08:11:50 AM
Ok, if Cedwyn was motivated by his hatred for Saxons, then he'll get a check for that instead of cruel.

It wasn't clear to me what motivated Cedwyn's actions.

Sound fair?
Title: Re: Aftermath
Post by: Geoffrey on January 05, 2015, 11:48:53 AM
Sounds fair to me.
Title: Re: Aftermath
Post by: Cedwyn on January 05, 2015, 12:24:17 PM
Me too. They did just kill his dad...so he's out for blood.
Title: Re: Aftermath
Post by: Geoffrey on January 08, 2015, 11:04:12 AM
What would be the 'base' skill rank for fighting with an axe?  I'm thinking it would be 10 but want to double check before rolling.
Title: Re: Aftermath
Post by: GM Craig on January 08, 2015, 11:43:09 AM
If you're not trained. it's zero. However, there are some mitigating circumstances. Without armour, all combat skills are at +5, and there's something else going on that gives you a +5.
Title: Re: Aftermath
Post by: Geoffrey on January 08, 2015, 11:52:56 AM
Yikes, failure on a passion roll is pretty severe.
Title: Re: Aftermath
Post by: GM Craig on January 08, 2015, 12:03:27 PM
But the bonuses are pretty good too.

It's a risk, but offers some good pay offs.
Title: Re: Aftermath
Post by: Geoffrey on January 08, 2015, 12:07:40 PM
Yeah, +10 to a selected combat roll, +20 on a critical success would be very sweet.
Title: Re: Aftermath
Post by: Geoffrey on January 08, 2015, 12:10:01 PM
Woohoo, success!
Title: Re: Aftermath
Post by: Geoffrey on January 09, 2015, 02:37:39 PM
Damn, Rodric is being made to look like a squire...
Title: Re: Aftermath
Post by: Geoffrey on January 22, 2015, 12:56:33 PM
Think it's time to go down to one attack.  At least then it's just a competing roll.

How many are we facing, at what are our options for one (or two) of us buying the other(s) time to grab a sword and shield.
Title: Re: Aftermath
Post by: GM Craig on January 22, 2015, 01:39:10 PM
This round, Rodric has one opponent. Gwyn has two. Cedwyn has one.
Title: Re: Aftermath
Post by: Geoffrey on January 29, 2015, 12:48:18 PM
[You guys still get the +5 unarmoured bonus, and the +5 from another source for a total +10 to your effective skill level. skill numbers over 20 get added to the die roll (the surplus that is) which increases the chance for a critical

So, a 25 skill you roll 1d20+5, and any result of 20 or greater is a crit.]

And if we decide to split our attacks (using Rodric's 15 skill in sword), I would split the skill and then add 10 to each right?

Are we each facing one opponent?
Title: Re: Aftermath
Post by: GM Craig on January 29, 2015, 12:59:54 PM
Yes, +10 to each.

I think Cedwyn is planning on intercepting the guys going after Powel.
Title: Re: Aftermath
Post by: Geoffrey on January 29, 2015, 01:25:35 PM
That's funny because I was thinking of taking these two on so he could go after them. :)
Title: Re: Aftermath
Post by: Geoffrey on January 29, 2015, 01:40:41 PM
Sorry, I messed up that first roll.  I added the 10 to the roll as well as the DC.  It should be a success 13<=18.  And second roll is a crit!  Finally, a crit at a meaningful time.
Title: Re: Aftermath
Post by: Geoffrey on January 29, 2015, 02:03:34 PM
Okay, I might be wrong, but I could have sworn I read somewhere that a roll of a 1 was a crit.
Title: Re: Aftermath
Post by: GM Craig on January 29, 2015, 03:10:04 PM
Negative. If you roll exactly what you need, it's a crit. So if your effective skill is 18, and you roll 18, it's a crit.




As an aside, crits are treated as if you needed and rolled a 20 for competing rolls.

So if you need <=18 and roll 17, but your opponent needs <=12 and rolls 12, to determine who won, it is as if the opponent needed and rolled a 20, so he would win.
Title: Re: Aftermath
Post by: Geoffrey on January 29, 2015, 03:11:18 PM
Wonder where I got that idea from.  Any way, I guess I'll just have to hope the second saxon fails his roll outright.  I'll modify my post to remove the crit info.
Title: Re: Aftermath
Post by: Geoffrey on February 11, 2015, 12:06:54 PM
I'd like to use a karma point. :)
Title: Re: Aftermath
Post by: Geoffrey on February 11, 2015, 12:10:51 PM
Well holy crap, is it ask and ye shall receive day?

Rodric rolled a 20, which means 25 with modifiers.  What a time to get a critical!
Title: Re: Aftermath
Post by: GM Craig on February 11, 2015, 12:21:45 PM
So that's a check on Sword. :)
Title: Re: Aftermath
Post by: Geoffrey on February 11, 2015, 12:25:15 PM
Assuming he survives.  Very low damage roll unfortunately.