Pendragon
Personal Boards => Cedwyn => Topic started by: GM Craig on June 13, 2014, 02:15:52 PM
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You need to pick a religion:
Religion: British Christian
?Ours is the first established Christian Church. Before Saint Peter was in Rome, the most holy Joseph of Arimathea founded his church here. And Joseph brought the Holy Grail, which is the most important relic of Christianity, for it held the blood which He spilled to redeem mankind.?
Religion: British Pagan
?Our religion is based on respect for the land and its resident powers, whom our ancestors have worshipped for uncounted generations. It is natural and local, and we wouldn?t abandon it for an upstart minority creed started by a prophet who lived far away, in a land entirely unlike ours.?
Then I need 1d20 for which specific noble you are vassal to.
I'll then need 1d20 for your father's class, 1d20 for your father's wealth.
Once you've selected a religion, I can give you your traits.
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Skills
Awareness (7)
Boating (1)
Chirurgery -
Compose (1)
Courtesy (5)
Dancing (2)
Faerie Lore (1)
Falconry (3)
Fashion ―
First Aid (10)
Flirting (3)
Folklore (2)
Gaming (3)
Heraldry (1)
Hunting ( 6 )
Industry ―
Intrigue (3)
Orate (5)
Play (harp) (3)
Read (Latin) (0)
Recognize (3)
Religion (varies) (2)
Romance (0)
Singing (4)
Stewardship (2)
Swimming (2)
Tourney (0)
Combat Skills
Battle (10)
Siege (2)
Horsemanship (10)
Sword (10)
Lance [Use Spear Expertise] (0)
Spear [Use Spear Expertise] (0)
Great Spear [Use Spear Expertise] (0)
Dagger (5)
Spear Expertise (10)
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1. Choose any one combat or non-combat skill at which you excel. Make it 15. (A weapon skill is a popular and useful choice.)
2. Choose any 3 non-combat skills, and make each of them 10.
3. Raise any four scores from among the Traits, Passions, or Skills.
If you raise a skill or combat skill, then it increases it by up to 5 points.
If you raise an attribute, trait, or passion, then it increases by 1 point.
4. Add 10 more discretionary points, to be divided in any amount among any number of non-combat skills of your choice.
5. All other skills start at the default values.
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Roll (or I'll allow you to select) a Characteristic:
d20 Roll
Characteristic
1 Keen on Status (+5 Courtesy)
2 Spiritual Bent (+5 Religion)
3 Know the Commoners (+5 Folklore)
4 Know Faerie Ways (+5 Faerie Lore)
5 Good with Horses (+5 Horsemanship)
6 Excellent Voice (+10 Singing)
7 Keen-sighted (+5 Awareness)
8 At Home in Nature (+5 Hunting)
9 Sprightly (+10 Dancing)
10 Natural Healer (+5 First Aid)
11 Naturally Lovable (+10 Flirting)
12 Never Forgets a Face (+10 Recognize)
13 Surprisingly Deductive (+5 Intrigue)
14 Like an Otter (+10 Swimming)
15 Natural Storyteller (+10 Orate)
16 Natural Musician (+10 Play (all instruments))
17 Good with Words (+10 Compose)
18 Grew Up with Books (+5 Reading)
19 Good with Birds (+10 Falconry)
20 Clever at Games (+10 Gaming)
This is a characteristic your family will be known for.
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Finally, I need a D20 for "Luck" which determines some possible bonus items or things that you inherited from your father.
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PREVIOUS EXPERIENCE
Thus far, your character is 21 years old and has already gained the reputation, connections, and minimum skills needed for knighthood. You may wish to add some years to your character?s age before play, allowing him to gain some further pre-play experience.
Each additional year of age provides a character with any two of the following benefits; you may not choose the same benefit twice for the same year.
? Distribute 1d6 points among the character?s skills. No non-weapon skills with a starting value of 0 may be augmented, and no skill may be raised above 15.
? Add 1 point to any trait (to a maximum of 19) or passion (maximum 20).
? Add 1 point to STR, DEX, CON, or APP. No stat can be raised to a value greater than the maximum possible for a character of that culture.
Note: You may not age your character more than 5 additional years. Remember to note on your character sheet that your character is one year older each time you take the Previous Experience option!
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I'm going to keep him young.
Name: Cedwyn Brynllynn
Religion: Christian
Staying Age 21, rolls on their way
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You are squired to Earl Roderick, one of several that serve him.
Your father was a landed knight, in charge of a manor for Earl Roderick. Your estate was poor, leaving only ?3-?5 (?= Lira) per year to support your father's knightly obligations.
Your father died last year serving Uther at the Battle of Damen, and with his death the lands passed to you. With you now lord of the manor, the income and decisions regarding the manor are all yours. With the title now passed to you, you finally meet the criteria for knighthood, and expect to be knighted shortly. When your father died, Earl Roderick gave you leave to attend to your lands and assert your authority as the new lord of the manor.
As the estate is poor, your father was not well equipped. What was his though has passed to you. You have the following equipment:
Cuirbouilli armor and helm (8 points)
Shield ( 6 )
Sword
5 spears
dagger
War pony
Sumpter (a type of horse)
After determining your modified Traits, check to see whether your knight qualilifies for any Religious bonus.
If all the underlined Traits are 16 or higher, then the appropriate bonus applies:
Christian, British: +3 Hit Points, +2 Damage
For future reference (Since you're due to be knighted soon):
Chivalrous Bonus
This applies to Knights only. If the combined value of the six Chivalrous virtues (Energetic, Generous, Just, Merciful, Modest, and Valorous) totals 80 or more, then the knight gets +3 Armor. Find the blank labelled "Chivalry Bonus? on your character sheet and write in the number of points that contribute to the bonus. If your knight qualifies, go down to ?Armour? (under the ?Equipment? section) and write in ?+3 Chiv.? to remind you of this important advantage.
Your passions, as a Cymric knight are:
Loyalty (lord) 15
Love (family) 15
Hospitality 15
Honor 15
Concern (My Commoners) 7
You have three points you may distribute among those passions if you wish. Note that passions above 16 may dictate your actions in certain situations, even if you do not want to take that action.
As a noble of Salisbury you also have 4D6+1 in the passion Hate (Saxons). I'll need a roll for that.
You have 60 points to distribute among your Attributes. They are Size, Dexterity, Strength, Constitution, and Appearance. Note that Cymric characters get +3 CON.
TABLE 2?1: CYMRIC ATTRIBUTES
Attribute | Min. Score | Max. Score |
SIZ | 8 | 18 |
DEX | 5 | 18 |
STR | 5 | 18 |
CON | 5 | 21 |
APP | 5 | 18 |
Advice:
To get 4d6 damage, STR + SIZ must equal 21 to 26;
to get 5d6 damage, STR + SIZ must equal 27 to 32;
to get 6d6 damage, STR + SIZ must equal 33 to 38;
To have a decent chance of surviving wounds, CON should be at least 11.
Derived Statistics:
Damage: (SIZ + STR) / 6
Healing Rate: (CON + STR) / 10
Movement Rate: (STR + DEX) / 10
Total Hit Points: CON + SIZ
Unconscious: Total Hit Points / 4
Once I know your APP score, you can select distinctive features for your appearance.
I posted this earlier, but expanding on that here:
Add Individual Skill Choices
Note the following limitations:
? No skill or combat skill may be raised above 15 by these individual skill points.
? No Trait can be raised above 19 by these individual skill points.
? No Passion can be raised above 20 by these individual skill points.
? No attribute (i.e., SIZ, DEX, STR, CON, APP) can ever be raised above racial limits.
? No skill with a beginning value of 0 or ?―? may be augmented, except for combat skills. Hence, for example, no male character can have a Fashion skill when starting play.
? Individual skills can be augmented by several of the several steps below. For example, a default Cymric knight in the Uther Period starts with a Hunting skill of 6, but at Step 3 this can be raised to 11, then at Step 4 it
can receive 4 more points to bring it to 15.
1. Choose any one combat or non-combat skill at which you excel. Make it 15. (A weapon skill is a popular and useful choice.)
2. Choose any 3 non-combat skills, and make each of them 10.
3. Raise any four scores from among the Traits, Passions, or Skills.
If you raise a skill or combat skill, then it increases it by up to 5 points.
If you raise an attribute, trait, or passion, then it increases by 1 point.
4. Add 10 more discretionary points, to be divided in any amount among any number of non-combat skills of your choice.
5. All other skills start at the default values.
You chose or rolled the Characteristic "Keen on Status" which gives you a +5 to the courtesy trait. Your family is known for being courteous. This is not bound by the 15 limit on traits.
Because of your father's status as a landed knight, you gain the following trait bonuses (which can cause the trait to exceed the 15 maximum): +2 to each of Courtesy, Heraldry, Intrigue, Battle.
Despite his relative poverty, your father was extremely lucky to have captured a Destrier (a type of horse) during his service. You now inherit that mount. The mount comes with an Heirloom-quality decorated saddle worth ?1.
Your starting Glory is 171. Your father earned that glory over 26 years of faithful service to the Count of Salisbury.
Your home is the manor at Winterbourne Stoke, within the County of Salisbury.
Your father and / or mother have knight relatives you can all on in time of need. You have 2 middle-aged knights and 4 young knights with family ties. These would be uncles, brothers, cousins etc. In addition, you have another 12 non-knight relatives you can call upon in need.
Your manor can supply approximately 40 able-bodied men in times of war - this is your Levy. The number of men you can field is low - an average manor in Salisbury can field ~100 men in a levy.
I know it's a lot to rake in. Let me know if you have any questions. :)
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I'm good for now. I'll be doing my sheet tomorrow.
For reference, I'll be making a lot of reference to High Medieval practices and feudal norms/obligations. If you don't have, Life in a Medieval Castle is a good book to get as it provides a lot of detail around castle/manor life.
Here are my attributes...prior to additional modification...for reference:
SIZ 13 18
DEX 10 18
STR 14 18
CON 15 21
APP 11 18
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Ok, and I have the reference. Just keep in mind this is dark ages with Middle Agest customs glued on. This will be the early feudal period, so things like chivalry haven't entered popular custom yet. Peasants are serfs and chattel, women have few if any rights, and marriages are for convenience, politics or money rather than love.
Typical customs like 40 days armed service (with 20 optional) and a set period of garrison duty are standard. You are the sheriff, judge, jury and executioner for your lands, that sort of thing.
One question: I see more than 60 points in attributes. With the Cymric bonus to CON, you should total 63. I make it 93. Or, if I take the left hand numbers, I make it 88.
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Oh! Now I get it. I thought 60 was high. The origibal left side are the base values ambd count against the 60. I'll edit the original post.
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Ok, and I have the reference. Just keep in mind this is dark ages with Middle Agest customs glued on. This will be the early feudal period, so things like chivalry haven't entered popular custom yet. Peasants are serfs and chattel, women have few if any rights, and marriages are for convenience, politics or money rather than love.
Typical customs like 40 days armed service (with 20 optional) and a set period of garrison duty are standard. You are the sheriff, judge, jury and executioner for your lands, that sort of thing.
The only real difference between the above and High Medieval England is that Royal Authority had a little bit more control over the manorial courts...
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For reference, I'll be making a lot of reference to High Medieval practices and feudal norms/obligations. If you don't have, Life in a Medieval Castle is a good book to get as it provides a lot of detail around castle/manor life.
Just keep in mind you're not a baron and hold no title. You have no vassals (other than serfs). You are a landed (soon to be) knight, living in what amounts to a fortified house (no wall, moat, ditch or palisade) surrounded by farmland on the banks of a small river. Many of the things in Life in a Medieval Castle will not apply. There are some 200 manors in Salisbury, but only 4 castles.
Also the time period is well before that depicted in Life. The Pendragon game glues medieval social structures on dark ages politics, so some things will not apply. Life will certainly apply more later, during the rise of Camelot and the British Golden Age. Right now, being a knight is more about survival and faithful service to your lord than chivalry.
You can always upgrade the manor later - add defensive structures, build a tower, add income-enhancing improvements etc. And you can certainly life by Medieval codes, but you'll be a social aberration compared to your fellows.
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It's good thing Knights really didn't live by the social codes. They were more like how Game of Thrones depicts knights. ;)
I was specifically thinking of the chapter on village life and the relationship of villeins (English for serf) to their manor lords.
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Yes.
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Can I Add a Lance skill? ANd for the skills, am I supposed to make the changes inside the parentheses?
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No, a Cymric knight uses Spear Specialization. And it's a little early for lances.
Changes for skills get marked outside the parenthesis.
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Add two sets of Threadbare clothing (worth 10s.) to your sheet.
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What about Fine Clothing? Do I have any? I'll edit my CS tomorrow.
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No that's all you got. You have a good set of threadbare clothing, and a daily use set of threadbare clothing.
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Ha! I'm little better off than a Hedge Knight. :)
Let's hope battle gives me some good looting opportunities. I desperately need cash money or the equivalents.
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Ha! I'm little better off than a Hedge Knight. :)
Let's hope battle gives me some good looting opportunities. I desperately need cash money or the equivalents.
You and me both. Damn dice roller. :)
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There's no shame in being a poor knight. A knight is a knight, power and wealth are separate.
There are also options you guys can employ during winter phase to improve your manors, which can increase your levy, improve your income, etc.