Pendragon
Archive => Rodric => Topic started by: GM Craig on July 12, 2015, 10:42:08 AM
-
Ken, can you give me experience rolls on all checked skills, traits and passions?
1. Roll 1d20, with the target whatever the skill, trait or passion is currently at. If you roll higher, the still, trait, or passion advances by one. Each skill, trait, and passion can have at most only one experience roll, regardless of how many times I told you that you earned a check.
2. Increment your age by 1. As you are under 35, you do not need to make any aging checks.
3. Increment your Squire's age by one.
4. Roll 1d6 and 1d20 for Manorial Luck (higher is better)
5. Roll 3d6+5 for weather
6. Roll an uncontested Concern (My Commoners) check.
7. Roll 1d20 for family events.
General Advancement
Additionally, you can make the following changes to your character sheet:
1. Increment your age by one
2. Increment your Squire's age by one. (Your squire may, at your direction, increase one of his primary skills. Otherwise, he uses his age for all skill checks.)
3. Your best suit of clothing is now worth half it's current value.
4. Skills Advancement
A. You may roll 1d6+1 and increase any skill (regular or combat) you wish to a maximum of 15. Non-knightly skills may not be improved this way.
B. You may increase any one skill by 1 point (to a maximum of 20)
C. You may increase or decrease any one trait, passion or attribute by one point, with the following restrictions: Passions cannot be raised past 20; Trait can be raised past 19; SIZ cannot be altered after age 21; Attributes cannot exceed cultural maximums;
5. Convert your Glory from pending to earned. You gain a bonus point every time your Glory ticks over a 1k increment. So, if you went from 1200 Glory to 3300 Glory, you gain 2 bonus points (2x 1k ticks). This bonus point must be spent immediately, and can apply to any attribute, trait, skill, combat skill or passion without restriction.
There will be more later, depending on the outcome of the rolls.
-
For checked skills, traits and passions, I've only got sword and merciful recorded, do you have any others marked down?
-
That's all I can find.
-
Craig, all the rolls are up, sword and merciful both succeeded, Maniorial luck d6 was a 4, d20 was an 18. Weather was an 18, concern (my commoners) 12, family events was a 3, and I've got 6 skill points to allocate.
I'm not sure when I'll get to updating my sheet, or get some IC posts up on any boards. Sorry to everyone for the hold ups I am and will be causing over the next while and I apologize if the posts I am able to get up are short and to the point.
-
No sweat, Ken. Seriously, do not sweat it. Everyone involved has kids, so we understand. Take as long as you need.
-
Well do I remember having a baby in the house. The ability if older children to take care of themselves (and sleep) more than makes up for the noise and occasionally mouthiness. :)
-
Craig, all the rolls are up, sword and merciful both succeeded, Maniorial luck d6 was a 4, d20 was an 18. Weather was an 18, concern (my commoners) 12, family events was a 3, and I've got 6 skill points to allocate.
[OOC: I need to correct you on something. In Pendragon, successes are if you roll less than or equal to the target number. So both Merciful and Sword failed.]
The fall harvest is uneventful. Your steward made a few mistakes organizing the harvest. Fortunately, the weather and other events are very forgiving, so the end result was the mistakes were nowhere near as costly as they could have been. By the time the harvest is accounted for, to Falt manor made ?3.
[OOC: Note that your wife arrives on the scene after harvest, so she does not impact this year. Next year, she will be making the Steward roll.]
-
From my rule book.
STEP 2: EXPERIENCE ROLLS
Characters spend some of the winter reflecting back over the year that has gone by. This process is simulated using an ?experience roll.? Throughout game play during the game?s summer season, potential improvements are re- corded as an increase in the checked skill, passion, or trait value (see ?Obtaining Experience?).
The experience roll process is the same whether you seek to increase a skill, a passion, or a trait. Attributes (STR, DEX, etc.) cannot be increased this way. Roll d20 once for each experience check you have on your character sheet. If the number rolled is greater than the current value, then the character learned from experience and adds 1 point to that value. If the value is already at 20 or greater, a roll of 20 still boosts it by 1 point. Thus, a character with a checked Proud trait of 24 who received a 20 on the experience check roll would increase his Proud statistic to 25.
The process is repeated for every check on your sheet. Each skill gets only one check per year, but any number of skills may be checked. The number of successes achieved during play is not relevant: only one check can appear in any box. The player determines the order in which he rolls for checks.
-
My mistake. I stand corrected. :)
Yes it makes sense. The higher your skill, the less likely you are to improve.
-
Phew, don't scare me like that. My mental state is fragile enough, I don't need to add more doubts to my sense of reality. :)
-
Is that ?3 after all expenses are accounted for?
-
That ?3 does not count any construction costs, and is before upkeep for yourself and Suger (?2), your horse herd (?2) or your steward (?1).
Your income did not meet your basic upkeep requirements, so you will need to draw down your treasury to meet the shortfall.
Next year, you'll need ?6 (2 for you and Suger, 2 for your wife and her handmaiden, and 2 for your horse herd).
-
5. Convert your Glory from pending to earned. You gain a bonus point every time your Glory ticks over a 1k increment. So, if you went from 1200 Glory to 3300 Glory, you gain 2 bonus points (2x 1k ticks). This bonus point must be spent immediately, and can apply to any attribute, trait, skill, combat skill or passion without restriction.
I've got my current glory listed at 1590. Does that match your numbers?
-
I make it 1620.
-
We'll go with your number, it's higher. :)
Changes made thus far;
- Sword goes from 15 to 16 and Merciful/Cruel goes from 11/9 to 12/8 from successful rolls against checked skills/traits/passions.
- Spear goes from 11 to 15 and Awareness from 8 to 10 based on the 6 skill points rolled from Advancement item 4A
- Sword goes up from 16 to 17 from Advancement item 4B
- CON goes up from 14 to 15 from Advancement item 4C
- Sword goes from 17 to 18 from Glory bonus
-
You also ticked 1k in Glory, which gives you a "no restrictions" bonus point for any trait, attribute, skill or passion.
-
Throw it into Sword as well for a new value of 18.
Notice a trend? :)
-
Yeah, but you still ain't getting Excalibur. ;D
-
Ok, I've updated your character sheet. Did you need a copy, or are you keeping one going as well?
-
Now you have way better fighting skills than Cedwyn!
-
Now you have way better fighting skills than Cedwyn!
After the whole witch battle debacle, I figured he needed a major upgrade. :)
Ok, I've updated your character sheet. Did you need a copy, or are you keeping one going as well?
If you could send me what you have, just so I can do a final comparison that'd be great. I'm actually slowly migrating to a home made excel sheet, I find parts of the fillable pdf hard to read.
-
Want to make that available when you're done? I'm having issues with some NPC's not fitting the form-fill-able PDF easily.
-
If you could send me what you have, just so I can do a final comparison that'd be great. I'm actually slowly migrating to a home made excel sheet, I find parts of the fillable pdf hard to read.
It's too big to mail, but I shared it out of my Google Drive.
-
Got it, thanks.
One change, under equipment, my new total for funds will be ?40. Currently it's at ?46 (construction costs already taken into account), but then -?2 to cover the shortfall from harvest, -?2 for the celebration when we return after the marriage, -?1 for Habren's hand maiden and -?1 for her to buy new clothing or allocate otherwise should she choose to.
I'll post the stuff for Habren IC one day hopefully very soon.