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Adventures / Year 488 - The Battle of Aure Valley
« Last post by GM Craig on September 12, 2019, 09:50:58 AM »It is mid afternoon before you get close to the area, and have your battle lines drawn up. As your troops start to crest the opposite hill, a cheer rises from the Frankish lines, and several sections of their lines start to surge forward. But as your men keep coming in disciplined formation, the cheers die as they see more and more of your forces, and those unruly soldiers who first rush to meet you quickly return to their lines. The two armies stand there for a time as Sir Cedwyn's troops tighten their formations, while the outnumbered Franks adjust to this new reality.
Pennants swing in a light breeze on both side. The terrain is fairly straight forward. Each force stands atop opposite sides of a valley between hills. There is a small creek flowing down the middle of the valley. The Franks are flanked on one side by a copse of wood, and on the other by the open hills, Behind both armies lies open plain.
Tensions start to rise as both armies prepare for what is to come.
You see a few pennants on the other side - indication that there are some knights present in the opposing force.
Battle Zone Chart
Army Intensity Modifiers:
Starting Intensity: 20
Army Homeland: -5
Superior Armour: -5
You Outnumber: -5
Opening Army Intensity: 5 (20-5-5-1)
Unit Intensity:
Army Intensity: 5
Battle Zone: +10
Unit Cohesion: -20 (Disengaged)
Terrain (Hills): +5
Total Unit Intensity: 0
I need to know how you're arraying your forces, specifically your knights. They could all be together, or you could scatter them around. Battles are generally conducted as Left, Centre, Right sub-battles. The Centre is usually key, but sometimes commanders will put their weakest troops in the centre to try and prevent them from breaking.
I also need to know if you are holding anyone in reserve, and where Sir Cedwyn will be for this battle. Some commanders lead from the front, others sit back and observe so they can issue orders in response to changing conditions.
Pennants swing in a light breeze on both side. The terrain is fairly straight forward. Each force stands atop opposite sides of a valley between hills. There is a small creek flowing down the middle of the valley. The Franks are flanked on one side by a copse of wood, and on the other by the open hills, Behind both armies lies open plain.
Tensions start to rise as both armies prepare for what is to come.
You see a few pennants on the other side - indication that there are some knights present in the opposing force.
Opponent | Combat Info | Armor, Shield | Major Wound | Glory | Notes |
Frankish Warriors | Spear 13 (4d6) Axe 14 (4d6) | Leather (6) Shield (6) | 14 | 30 | - |
Battle Zone Chart
Zone | Zone Name | Intensity Modifier |
4 | First Rank | +5 |
Army Intensity Modifiers:
Starting Intensity: 20
Army Homeland: -5
Superior Armour: -5
You Outnumber: -5
Opening Army Intensity: 5 (20-5-5-1)
Unit Intensity:
Army Intensity: 5
Battle Zone: +10
Unit Cohesion: -20 (Disengaged)
Terrain (Hills): +5
Total Unit Intensity: 0
I need to know how you're arraying your forces, specifically your knights. They could all be together, or you could scatter them around. Battles are generally conducted as Left, Centre, Right sub-battles. The Centre is usually key, but sometimes commanders will put their weakest troops in the centre to try and prevent them from breaking.
I also need to know if you are holding anyone in reserve, and where Sir Cedwyn will be for this battle. Some commanders lead from the front, others sit back and observe so they can issue orders in response to changing conditions.