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« Last post by GM Craig on March 13, 2019, 12:16:26 PM »
Carthorse
SIZ 15, DEX 10, STR 15, CON 10; Move 4; Armor 3;
Unconscious 6; Major Wound 10; Knockdown 15; Hit
Points 25; Healing Rate 3; Damage 2d6.
Charger
This is a large, heavy, battle-trained steed, the standard knight’s
warhorse. Most chargers are hybrids of native British ponies
with the great horse or other large foreign breeds.
SIZ 34, DEX 17, STR 30, CON 12; Move 8; Armor 5;
Unconscious 12; Major Wound 12; Knockdown 34; Hit
Points 46; Healing Rate 4; Damage 6d6.
Courser
The courser is a large horse bred for speed, often used as a
knight’s riding animal. Coursers are usually trained either for
battle or for the hunt (and sometimes both).
SIZ 30, DEX 25, STR 24, CON 15; Move 9; Armor 5;
Unconscious 11; Major Wound 15; Knockdown 30; Hit
Points 45; Healing Rate 4; Damage 5d6.
Donkey
Donkeys came to Britain with the Roman invasion in 43 A.D.;
since then, they have been used extensively both in the fields and
as pack animals.
SIZ 15, DEX 15, STR 20, CON 15; Move 5; Armor 3;
Unconscious 8; Major Wound 15; Knockdown 15; Hit
Points 30; Healing Rate 4; Damage 4d6.
Mule
A mule is the offspring of a male donkey (or jack) and a female
horse (mare). They are known for their stubbornness, their great
sense of balance, and their very hard, durable hooves, which
rarely crack or split.
SIZ 25, DEX 8, STR 25, CON 18; Move 6; Armor 4;
Unconscious 11; Major Wound 18; Knockdown 25; Hit
Points 43; Healing Rate 4; Damage 6d6.
Palfrey
The palfrey makes an excellent riding horse. Some are noted for
their gentleness and easy handling, making them favored for
women’s mounts. These gentle beasts are sometimes classified as
amblers, trotters, or pacers. Palfreys, by definition, are not
normally battle-trained.
SIZ 26, DEX 10, STR 16, CON 8; Move 6; Armor 3;
Unconscious 9; Major Wound 8; Knockdown 26; Hit
Points 34; Healing Rate 2; Damage 3d6.
Rouncy
The rouncy is the standard riding horse (though normally
combat-trained as well, since they are a knight’s riding
steed), relatively slow and small, yet comfortable and hardy.
SIZ 26, DEX 10, STR 18, CON 14; Move 6; Armor 4;
Unconscious 10; Major Wound 14; Knockdown 26; Hit
Points 40; Healing Rate 3; Damage 4d6.
Sumpter
Use these stats for either packhorse or pony.
SIZ 22, DEX 12, STR 15, CON 16; Move 5; Armor 3;
Unconscious 10; Major Wound 16; Knockdown 22; Hit
Points 38; Healing Rate 3; Damage 3d6.