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91
Adventures / Re: Year 488 - War on the Continent
« Last post by Geoffrey on January 16, 2019, 04:25:16 PM »
"Sir Cedwyn," Geoffrey began.

"I would like to lead the scouting party."
92
Game Discussion / Re: Year 488 Summer campaign
« Last post by GM Craig on January 16, 2019, 01:20:42 PM »
Awareness is the biggest one.
Hunting is valuable too.
Recognize is important for detailed information (specific people, etc).
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Game Discussion / Re: Year 488 Summer campaign
« Last post by Geoffrey on January 16, 2019, 12:48:34 PM »
What skills are involved for scouting terrain?
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Adventures / Re: Year 488 - War on the Continent
« Last post by Arne on January 15, 2019, 09:33:59 PM »
Arne nodded and waved their chief veteran, Gunnolf over.  "Gunnolf, see that Ivar and Holger here get fresh mounts, and pick two more scouts to go back out with them." 

He thought about that for a moment, then sought the veteran warrior's counsel. "Hmm . . . what say you, Gunnolf?  Four scouts, or perhaps six?"
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Adventures / Re: Year 488 - War on the Continent
« Last post by Cedwyn on January 15, 2019, 02:54:09 PM »
Cedwyn signaled to Arne and Valka.

"We need scouts to get us the lay of the land. I want to know the Franks' march direction and the ground between us and them. We're either going to ambush them or let them 'ambush' us. Either way. I want to choose the ground for the battle."
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Adventures / Re: Year 488 - War on the Continent
« Last post by GM Craig on January 15, 2019, 02:09:33 PM »
[OOC: 1. No, you would need scouts to gather those details. That will take time.
2. The bonus would apply if you were ambushed or otherwise attacked while marching. This will be setting up battle lines, etc. so a new battle roll will be required.]
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Adventures / Re: Year 488 - War on the Continent
« Last post by Cedwyn on January 15, 2019, 01:40:02 PM »
[couple questions...

1. Do we have knowledge of the lay of the land? I want to fight on favorable ground.
2. Do I still have the bonus I rolled earlier for Battle Skill?

End Questions]
98
Adventures / Re: Year 488 - War on the Continent
« Last post by GM Craig on January 15, 2019, 01:16:58 PM »
The next morning, before dawn, the order passes to pack up the camp. Sir Cedwyn runs a tight camp, and while there is some grumbling, that is to be expected. Scouts are dispatched before the camp is even half packed up, and by the time the sun is a finger width into the sky, the entire column is on the move. It was pretty backbreaking work, and the men are tired, but you have a lot of ground to cover.

During the day, scouts and outriders spot horsemen in the distance, but they withdraw before your scouts can investigate. Then, during a brief rest stop around noon, a pair of Northmen scouts come riding up with lathered horses.

"Sir Cedwyn! Frankish troops to the south! A couple of hundred foot, with maybe a score on mounts. They were forming ranks when we spotted them. Looks like they are setting in for a battle."

Troops to the south. If you wanted to avoid them, you would need to move closer to the main army, which leaves the Prince's flank more exposed. If you go wide, you leave the Franks between you and the main army. If the numbers are accurate, you outnumber them.

[OOC: Every PC heard this report.]
99
Arne / Re: Arne and Valka's tent
« Last post by Arne on January 14, 2019, 09:27:15 PM »
(OOC:  I'm OK here is Valka is.)
100
Adventures / Re: Year 488 - War on the Continent
« Last post by GM Craig on January 14, 2019, 10:55:21 AM »
[OOC: I'm going to move things along. Sir Cedwyn and Artaigne can continue this on a private board if they want.]
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