8. Skills Advancement
a. You may roll 1d6+1 to generate a point pool, and increase any skills you wish (regular or combat) from that pool to a maximum of 15. Non-knightly skills may not be improved this way.
b. You may increase any one skill by 1 point (to a maximum of 20)
c. You may increase or decrease any one trait, passion or attribute by one point, with the following restrictions: Passions cannot be raised past 20; Traits cannot be raised past 19; SIZ cannot be altered after age 21; Attributes cannot exceed cultural maximums;
Note: If you increase any skills that your Squire also possesses, your squire may increase that skill as well.