As the sun sets, the four of you return to Lincoln empty handed. Arne in particular looks much the worse for wear, covered in scratches and scrapes.
Most of the hunters seem to have had poor luck as well, though the King and Earl Roderick each brought down magnificent deer. A few knights report seeing a Griffon on the area, not far from where Cedwyn has hunting.
The general mood of the party is sullen, and the next day a sort of lethargy falls upon the Royal party. There will be no more hunting, and rumour has it the King is fuming over the absence of the Duke.
A few days later, you are all alerted when a trumpet sounds. Overhearing servants as they run past, you learn that the Duke of Lindsey has finally returned.
The King's party assembles in the courtyard of the castle, and stands there with banners flying. The King and the Earl are on horseback as the Duke and a small party of knights ride in. The Duke, obviously alerted, does not seem surprised, and hails King Uther. They have a brief conversation, which you are too far away to hear, and the Duke dismounts to enter the castle in the company of the King.
Word spreads that there will be a feast, and the Royal Party begins busy preparations.
As evening falls, you all enter the great hall. As junior knights and mercenaries, your seats are far from the high table. There is no slight in this - that Arne and Valka are even permitted at the table is an honour. The mood at the feats is formal and cold. As the meal progresses, it is clear that the Duke is not happy with the presence of the King, though he is careful not to be insulting or incorrect. The feast is good and plentiful, though certainly not sumptuous.
[OOC: I need Intrigue rolls from anyone who wishes to attempt it.]
As the dinner is cleared, entertainment begins. Bards come and sing songs, and play music and the mood lightens somewhat. Senior knights from Lindsey tell their tales of valour and battle. Then, the King stands and the hall grows silent.
"Tales of Glory and valour abound in Lindsey it seems. Let us know hear from Salisbury. Your King calls for quiet." He waves and hand to the four of you. "Come, knights and warriors. Tell us the tale of your recent adventures."
Every eye in the room falls on the four of you. Reactions are mixed, and more than a few eyebrows are raised at Arne, and particularly Valka.
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OOC: Up to you who tells the tale. You can attempt a Compose roll. Success gives you a +5 skill (+10 on Crit) on the next roll, either Orate or a Singing. Decide who will tell the tale before you roll. If Valka makes a Play (drum) roll, she can give someone (or herself) an additional +5 skill due to musical accompaniment.
Arne has Compose 2 and Orate 5.
Valka has Compose 7, Orate 10, Play (Drum) 10 and Singing 10
Rodric has Compose 1, and Orate 10
Cedwyn has Compose 1, Singing 5 and Orate of 5.
There will be glory for success in performing at the King's command.