Author Topic: Battle at Mearcred creek  (Read 4336 times)

Geoffrey

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Re: Battle at Mearcred creek
« Reply #15 on: September 30, 2014, 07:23:29 AM »
Rodric wheeled his mount according to Sir Amig's orders and charged the line beside his fellow knights.  Picking out one individual he lowered his spear as the line of knights crashed into the line of foot soldiers.

Attack result: 18
Damage: 16
Horsemanship roll:5

GM Craig

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Re: Battle at Mearcred creek
« Reply #16 on: October 08, 2014, 11:18:07 AM »
[OOC: Some oops on the rolls I think. When I say you're +5 to effective skill, then your target is your skill +5. For Rodric, for example, his Spear Expertise is 11. Fighting mounted against a foot soldier, he's effectively got a 16 Spear Expertise. To make a successful attack, he needs to roll 16 or less, but still higher than his opponent. If he rolls 16, it's a crit. I'm not sure where the 1d20+6 came from. Bonuses to the die roll apply if you have an effective skill higher than 20, as that increases your chance of a critical.]

PlayerRoll         Roll   TargetPlayer Result
Rodric124Veteran Warrior   Win: (16-8) 8 Damage
Cedwyn1412Veteran WarriorWin: (21-8) 13 Damage
Gwyn178Veteran WarriorWin: (23-8) 15 Damage

Rodric attacks with his spear, and scores a hit, but the tough warrior does not go down. Gwyn has a similar experience, despite shattering his spear. Even Cedwyn's huge horse cannot put enough force behind the spear to bring down his opponent, despite enough force to shatter his spear. The rest of your unit wears down these warriors, but cannot bring any down. Still, you wound them, and drive them back uniformly. Despite no losses, it still counts as a victory. As the battle continues to swirl around you, you eventually loose contact with these veteran warriors.

As you loose contact with the veteran warriors, Cedwyn and Gwyn are re-armed by their squires.

[OOC: Everyone gets 15 Glory]

I'll have the next round up shortly.


GM Craig

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Re: Battle at Mearcred creek
« Reply #17 on: October 08, 2014, 11:50:46 AM »
The tide of battle carries you away from the wounded veteran warriors. As you continue to fight on, you hear the clear sound of trumpets coming from the enemy side of the battlefield. The mist has mostly burned off now, and you see a fresh contingent of perhaps five hundred Saxon warriors rushing down the slopes on the far side of the valley to join the fray. You were already outnumbered, and this certainly tips the scales further into the Saxon favour.


Elsewhere in the battle, there seems to be confusion in the ranks. It appears that your centre has run into some trouble, and the right flank has been driven back by a strong attack.

Battle Zone Chart
ZoneZone NameIntensity Modifier
4First Rank+5

Army Intensity
Opening Intensity: 18
Player Unit Win: -2
Battlefield Events: +7
Overall Army Intensity: 23

Unit Intensity
Army Intensity: 23
Battle Zone: +10
Unit Cohesion: 0 (Normal)
Terrain (creek): +5
Total Unit Intensity: 38

With the new troops reinforcing the Saxons, it drives them to push an advance. A cohesive unit breaks from the chaos around you to charge at your position. With few options, Sir Amig bellows, "Hold your ground!" As the Saxon mace-men rush forward, you see they are backed up by bowmen.

OpponentCombat InfoArmor, ShieldMWGloryNotes
Dual Armed Warriors2-H Mace 15 (4d6)8 Cuirbouilli17101 bowman and 1 mace man versus each knight.
Shoot first. Mace does an extra +1d6 against Chainmail
Dual Armed WarriorsBow 15 (3d6)8 Cuirbouilli17101 bowman and 1 mace man versus each knight.
Shoot first. Mace does an extra +1d6 against Chainmail

You are each fighting a mace wielder and a bowman. You can chose to concentrate on one opponent, or divide your attacks.

Rolls Required:
Attack Roll (Spear Expertise): +5 to effective skill [if you chose to divide your attacks, roll twice and split your skill between the two rolls as you wish]
Damage if you succeed (use steed damage)
Horsemanship roll: -5 to effective skill level due to terrain (in case you get hit)

GM Craig

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Re: Battle at Mearcred creek
« Reply #18 on: October 08, 2014, 12:19:00 PM »
[OOC: You've been fighting for 2 hours straight now.]

GM Craig

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Re: Battle at Mearcred creek
« Reply #19 on: October 08, 2014, 12:20:21 PM »
Also, Gwyn is 17/25. Everyone else is full.

Cedwyn

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Re: Battle at Mearcred creek
« Reply #20 on: October 08, 2014, 01:13:41 PM »
Cedwyn charged down the attack lane he had, Spurring Peredur onward in mad rush. His plan: destroy the Saxon bowman and hopefully take the maceman down in process. He put most of his attention on the bowman though, believing he was more a danger on the field thanks to his ability to fire at range.

[split attack: 2 (+5; 7 total) on Maceman; 8 (+5; 13 total) on Bowman. combat roll 1: 20. Combat roll 2:13. Dmg: 22. Horsemanship: 7. Let's hope I don't get hit...]
« Last Edit: October 08, 2014, 02:44:17 PM by Cedwyn »

Geoffrey

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Re: Battle at Mearcred creek
« Reply #21 on: October 08, 2014, 02:06:26 PM »
Rodric leveled his spear once again and struck out at each of his opponents.

[OOC: What are the odds, 2 16s.  For a crit, is that only your base skill or does it include modifiers?

I didn't roll damage because if it's base skill only then 2 misses.  Sorry about the +6, the 1d20+6 was in the form history from the first round and I must of clicked on it without realizing.  Horsemanship result: 9]

GM Craig

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Re: Battle at Mearcred creek
« Reply #22 on: October 08, 2014, 02:09:00 PM »
[OOC: The +5 applies after the split. So if you have 20 skill, and split it 10 and 10, but are mounted against foot, then you're 15 and 15.]

Geoffrey

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Re: Battle at Mearcred creek
« Reply #23 on: October 08, 2014, 02:11:19 PM »
[OOC: Sorry, I just realized the question has no bearing based on the split.  Way to tired to think today.]

GM Craig

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Re: Battle at Mearcred creek
« Reply #24 on: October 08, 2014, 03:19:23 PM »
[OOC: Remember to split your skill between opponents if you choose, but add any modifiers for things like mounted-vs-foot after the split. Also recall that you are -5 to horsemanship checks due to bad terrain. If you have an 11 skill, you're rolling against a 6.]

PlayerRoll         Roll   TargetPlayer Result
Rodric16 (fail)3Bowman fail, hit for (5-8) 0 damage
Rodric16 (fail)3Heavy Macemanfail, hit for (22-8) 14 damage
Cedwyn13 (fail)16 (fail)Bowman-
Cedwyn20 (fumble)16 (fail)Heavy MacemanSpear breaks
Gwyn15 (fail)17 (fail)Bowman -
Gwyn1118 (fail)Heavy MacemanWin: (21-8) 13 Damage

Rodric does not fare well in this engagement. He is caught wide open by an arrow. Fortunately, his armour absorbs the hit. But it does unbalance him enough that the heavy mace smashes into his chest. The blow is enough to knock him from the saddle. He rolls off the horse and manages to land on his knees, and struggles back to a standing position. Without his horse, he is dangerously exposed.

[OOC: Rodric can either attempt to take his squire's horse, hop on the squire's horse with him, as part of the Squire phase. If you take his horse, he will run from the battlefield (as is propper and expected).]

The sudden onslaught does not help Cedwyn either, and he cannot mount an effective offence. He does manage to bring his spear against the maceman, but it shatters without doing any damage. Fortunately for Cedwyn, both the bowman and the maceman are unable to connect.

Gwyn likewise cannot land a hit on the bowman, but does manage to his the maceman. The blow is not debilitating, and Gwyn's spear breaks in the attack, but at least he landed a hit.

The rest of the unit performs poorly as well, and poor Sir Amig is beset by four attackers, taking some hits in the process. Everyone but Rodric keeps astride their horse, however, and the battle wages on despite the defeat of your unit.

The loss by your unit seems to match what is happening elsewhere on the field.

[Waiting for Ken's choice for his squire's action before I start the next round.]

GM Craig

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Re: Battle at Mearcred creek
« Reply #25 on: October 08, 2014, 06:45:19 PM »
[Ken decided to use his squire's horse and put the squire up behind him.]

GM Craig

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Re: Battle at Mearcred creek
« Reply #26 on: October 08, 2014, 07:05:11 PM »
[OOC: By the way, I think I forgot to post this. Last round, everyone received 10 glory, with the exception of Sir Gwyn who received 15.]

The battle surges, and your unit is able to hold it's ground, but barely. The fighting has grown quite intense, and your losses elsewhere are starting to become a concern. The fight is a stalemate, but if things keep going as they have been, Uther will be forced to withdraw. Nearby, you hear someone yelling in Saxon, urging the troops forward. Uther's forces are holding their line, but barely, and the centre and right flank show signs of fraying.

A group of spearmen in light leather armour burst through the chaos to attack you.

Sir Amig bellows, "Hold the line! Everyone hold!"

Battle Zone Chart
ZoneZone NameIntensity Modifier
4First Rank+5

Army Intensity
Opening Intensity: 23
Player Unit Loss: +2
Battlefield Events: +2
Overall Army Intensity: 27

Unit Intensity
Army Intensity: 27
Battle Zone: +10
Unit Cohesion: 0 (Normal)
Terrain (creek): +5
Total Unit Intensity: 42

OpponentCombat InfoArmor, ShieldMWGloryNotes
Spearmen in red armourGreat Spear 10 (6d6)4 Leather1610-

There is no room to charge.

Rolls Required:
Attack Roll (Spear Expertise): +5 to effective skill
Damage if you succeed (use steed damage)
Horsemanship roll: -5 to effective skill level due to terrain (in case you get hit)

Cedwyn

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Re: Battle at Mearcred creek
« Reply #27 on: October 08, 2014, 08:20:57 PM »
Cedwyn drew his sword, the light glinting off the steel seeing true battle for the first time. For just a moment, it seemed like the light rolled up the blade as it reflected the sun and Cedwyn cried out, "For God and King Uther!"

He slashed the sword with all his might, seeking its first blood!

"For Count Roderick!" Cedwyn bellowed as his blade bit flesh.

[sword combat roll: 20. Dmg: 21 (*2 for crit: 42!) Horsemanship: 4]
« Last Edit: October 08, 2014, 08:47:27 PM by Cedwyn »

Geoffrey

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Re: Battle at Mearcred creek
« Reply #28 on: October 09, 2014, 12:43:46 PM »
Rodric maintained his position as ordered, but leveled his spear at the oncoming saxons looking to put one of them down and redeem himself at least slightly, for being unhorsed.

[OOC: Combat roll; 13 (success), Damage; 6(pitiful), Horsemanship; 17(failure)]

GM Craig

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Re: Battle at Mearcred creek
« Reply #29 on: October 09, 2014, 03:34:36 PM »
PlayerRoll         Roll   TargetPlayer Result
Rodric13 18 (fail)Spearmen in red armour Hit for (6-4) 2 damage
Cedwyn20 (Crit)10 (Crit)Spearmen in red armour Tie, no damage, either combatant
Gwyn1120 (Fumble)Spearmen in red armour Hit for (20-4) 16 Damage

Rodric scores a solid hit, but the saxon manages to get his weapon in the way ans avoid most of the damage. Sir Cedwyn launches a masterful strike against his opponent, who executes an amazing counter. They struggle for a few moments, but neither one can gain the upper hand and are forced to break away. Gwyn gets a hit in on his opponent, wounding him but leaving him very much in the fight.

[OOC: 10 Glory for everyone, and Cedwyn gets a check mark on Sword. This counts as a triumph for Sir Amig's unit.]

You've been in battle for four continuous hours so far.

I'll post round 5 shortly.