You are squired to Earl Roderick, one of several that serve him.
Your father was a landed knight, in charge of a manor for Earl Roderick. Your estate was poor, leaving only ?3-?5 (?= Lira) per year to support your father's knightly obligations.
Your father died last year serving Uther at the Battle of Damen, and with his death the lands passed to you. With you now lord of the manor, the income and decisions regarding the manor are all yours. With the title now passed to you, you finally meet the criteria for knighthood, and expect to be knighted shortly. When your father died, Earl Roderick gave you leave to attend to your lands and assert your authority as the new lord of the manor.
As the estate is poor, your father was not well equipped. What was his though has passed to you. You have the following equipment:
Cuirbouilli armor and helm (8 points)
Shield ( 6 )
Sword
5 spears
dagger
War pony
Sumpter (a type of horse)
After determining your modified Traits, check to see whether your knight qualilifies for any Religious bonus.
If all the underlined Traits are 16 or higher, then the appropriate bonus applies:
Christian, British: +3 Hit Points, +2 Damage
For future reference (Since you're due to be knighted soon):
Chivalrous Bonus
This applies to Knights only. If the combined value of the six Chivalrous virtues (Energetic, Generous, Just, Merciful, Modest, and Valorous) totals 80 or more, then the knight gets +3 Armor. Find the blank labelled "Chivalry Bonus? on your character sheet and write in the number of points that contribute to the bonus. If your knight qualifies, go down to ?Armour? (under the ?Equipment? section) and write in ?+3 Chiv.? to remind you of this important advantage.
Your passions, as a Cymric knight are:
Loyalty (lord) 15
Love (family) 15
Hospitality 15
Honor 15
Concern (My Commoners) 7
You have three points you may distribute among those passions if you wish. Note that passions above 16 may dictate your actions in certain situations, even if you do not want to take that action.
As a noble of Salisbury you also have 4D6+1 in the passion Hate (Saxons). I'll need a roll for that.
You have 60 points to distribute among your Attributes. They are Size, Dexterity, Strength, Constitution, and Appearance. Note that Cymric characters get +3 CON.
TABLE 2?1: CYMRIC ATTRIBUTES
Attribute | Min. Score | Max. Score |
SIZ | 8 | 18 |
DEX | 5 | 18 |
STR | 5 | 18 |
CON | 5 | 21 |
APP | 5 | 18 |
Advice:
To get 4d6 damage, STR + SIZ must equal 21 to 26;
to get 5d6 damage, STR + SIZ must equal 27 to 32;
to get 6d6 damage, STR + SIZ must equal 33 to 38;
To have a decent chance of surviving wounds, CON should be at least 11.
Derived Statistics:
Damage: (SIZ + STR) / 6
Healing Rate: (CON + STR) / 10
Movement Rate: (STR + DEX) / 10
Total Hit Points: CON + SIZ
Unconscious: Total Hit Points / 4
Once I know your APP score, you can select distinctive features for your appearance.
I posted this earlier, but expanding on that here:
Add Individual Skill Choices
Note the following limitations:
? No skill or combat skill may be raised above 15 by these individual skill points.
? No Trait can be raised above 19 by these individual skill points.
? No Passion can be raised above 20 by these individual skill points.
? No attribute (i.e., SIZ, DEX, STR, CON, APP) can ever be raised above racial limits.
? No skill with a beginning value of 0 or ?―? may be augmented, except for combat skills. Hence, for example, no male character can have a Fashion skill when starting play.
? Individual skills can be augmented by several of the several steps below. For example, a default Cymric knight in the Uther Period starts with a Hunting skill of 6, but at Step 3 this can be raised to 11, then at Step 4 it
can receive 4 more points to bring it to 15.
1. Choose any one combat or non-combat skill at which you excel. Make it 15. (A weapon skill is a popular and useful choice.)
2. Choose any 3 non-combat skills, and make each of them 10.
3. Raise any four scores from among the Traits, Passions, or Skills.
If you raise a skill or combat skill, then it increases it by up to 5 points.
If you raise an attribute, trait, or passion, then it increases by 1 point.
4. Add 10 more discretionary points, to be divided in any amount among any number of non-combat skills of your choice.
5. All other skills start at the default values.
You chose or rolled the Characteristic "Keen on Status" which gives you a +5 to the courtesy trait. Your family is known for being courteous. This is not bound by the 15 limit on traits.
Because of your father's status as a landed knight, you gain the following trait bonuses (which can cause the trait to exceed the 15 maximum): +2 to each of Courtesy, Heraldry, Intrigue, Battle.
Despite his relative poverty, your father was extremely lucky to have captured a Destrier (a type of horse) during his service. You now inherit that mount. The mount comes with an Heirloom-quality decorated saddle worth ?1.
Your starting Glory is 171. Your father earned that glory over 26 years of faithful service to the Count of Salisbury.
Your home is the manor at Winterbourne Stoke, within the County of Salisbury.
Your father and / or mother have knight relatives you can all on in time of need. You have 2 middle-aged knights and 4 young knights with family ties. These would be uncles, brothers, cousins etc. In addition, you have another 12 non-knight relatives you can call upon in need.
Your manor can supply approximately 40 able-bodied men in times of war - this is your Levy. The number of men you can field is low - an average manor in Salisbury can field ~100 men in a levy.
I know it's a lot to rake in. Let me know if you have any questions.