As a Cymric Christian, here are your skills:
SKILLSThese are your base skills.
Awareness (7)
Boating (1)
Chirurgery -
Compose (1)
Courtesy (5)
Dancing (2)
Faerie Lore (1)
Falconry (3)
Fashion ―
First Aid (10)
Flirting (3)
Folklore (2)
Gaming (3)
Heraldry (1)
Hunting ( 6 )
Industry ―
Intrigue (3)
Orate (5)
Play (harp) (3)
Read (Latin) (0)
Recognize (3)
Religion (varies) (2)
Romance (0)
Singing (4)
Stewardship (2)
Swimming (2)
Tourney (0)
Combat Skills
Battle (10)
Siege (2)
Horsemanship (10)
Sword (10)
Lance [Use Spear Expertise] (0)
Spear [Use Spear Expertise] (0)
Great Spear [Use Spear Expertise] (0)
Dagger (5)
Spear Expertise (10)
ATTRIBUTESYou have 60 points to distribute among your Attributes. They are Size, Dexterity, Strength, Constitution, and Appearance. Note that Cymric characters get +3 CON.
TABLE 2?1: CYMRIC ATTRIBUTES
Attribute | Min. Score | Max. Score |
SIZ | 8 | 18 |
DEX | 5 | 18 |
STR | 5 | 18 |
CON | 5 | 21 |
APP | 5 | 18 |
Advice:
To get 4d6 damage, STR + SIZ must equal 21 to 26;
to get 5d6 damage, STR + SIZ must equal 27 to 32;
to get 6d6 damage, STR + SIZ must equal 33 to 38;
To have a decent chance of surviving wounds, CON should be at least 11.
Derived Statistics:
Damage: (SIZ + STR) / 6
Healing Rate: (CON + STR) / 10
Movement Rate: (STR + DEX) / 10
Total Hit Points: CON + SIZ
Unconscious: Total Hit Points / 4
Once I know your APP score, you can select distinctive features for your appearance.
PASSIONSYour passions, as a Cymric knight are:
Loyalty (lord) 15
Love (family) 15
Hospitality 15
Honor 15
Concern (My Commoners) 7
TRAITSChaste + 13/7 Lustful
*Energetic + 13/7 Lazy
Forgiving 10/10 Vengeful
*Generous + 13/7 Selfish
Honest 10/10 Deceitful
*Just 10/10 Arbitrary
*Merciful 10/10 Cruel
*Modest + 13/7 Proud
Prudent 10/10 Reckless
Spiritual 10/10 Worldly
Temperate + 13/7 Indulgent
Trusting 10/10 Suspicious
*Valorous 15/5 Cowardly
Directed Trait: Suspicious of Silchester (
+ British Christian trait - if all traits marked with a + are above 16, you gain +3HP and +2 damage
* A Knightly trait. If all the marked traits are above 16, you gain the Chivalry bonus of +3 Armour.
SKILL AND TRAIT CUSTOMIZATIONAdd Individual Skill Choices
Note the following limitations:
? No skill or combat skill may be raised above 15 by these individual skill points.
? No Trait can be raised above 19 by these individual skill points.
? No Passion can be raised above 20 by these individual skill points.
? No attribute (i.e., SIZ, DEX, STR, CON, APP) can ever be raised above racial limits.
? No skill with a beginning value of 0 or ?―? may be augmented, except for combat skills. Hence, for example, no male character can have a Fashion skill when starting play.
? Individual skills can be augmented by several of the several steps below. For example, a default Cymric knight in the Uther Period starts with a Hunting skill of 6, but at Step 3 this can be raised to 11, then at Step 4 it
can receive 4 more points to bring it to 15.
1. Choose any one combat or non-combat skill at which you excel. Make it 15. (A weapon skill is a popular and useful choice.)
2. Choose any 3 non-combat skills, and make each of them 10.
3. Raise any four scores from among the Traits, Passions, or Skills.
If you raise a skill or combat skill, then it increases it by up to 5 points.
If you raise an attribute, trait, or passion, then it increases by 1 point.
4. Add 10 more discretionary points, to be divided in any amount among any number of non-combat skills of your choice.
5. All other skills start at the default values.
CHARCTERISTICRoll (or I'll allow you to select) a Characteristic:
d20 Roll
Characteristic
1 Keen on Status (+5 Courtesy)
2 Spiritual Bent (+5 Religion)
3 Know the Commoners (+5 Folklore)
4 Know Faerie Ways (+5 Faerie Lore)
5 Good with Horses (+5 Horsemanship)
6 Excellent Voice (+10 Singing)
7 Keen-sighted (+5 Awareness)
8 At Home in Nature (+5 Hunting)
9 Sprightly (+10 Dancing)
10 Natural Healer (+5 First Aid)
11 Naturally Lovable (+10 Flirting)
12 Never Forgets a Face (+10 Recognize)
13 Surprisingly Deductive (+5 Intrigue)
14 Like an Otter (+10 Swimming)
15 Natural Storyteller (+10 Orate)
16 Natural Musician (+10 Play (all instruments))
17 Good with Words (+10 Compose)
18 Grew Up with Books (+5 Reading)
19 Good with Birds (+10 Falconry)
20 Clever at Games (+10 Gaming)
This is a characteristic your family will be known for.
PREVIOUS EXPERIENCEThus far, your character is 21 years old and has already gained the reputation, connections, and minimum skills needed for knighthood. You may wish to add some years to your character?s age before play, allowing him to gain some further pre-play experience.
Each additional year of age provides a character with any two of the following benefits; you may not choose the same benefit twice for the same year.
? Distribute 1d6 points among the character?s skills. No non-weapon skills with a starting value of 0 may be augmented, and no skill may be raised above 15.
? Add 1 point to any trait (to a maximum of 19) or passion (maximum 20).
? Add 1 point to STR, DEX, CON, or APP. No stat can be raised to a value greater than the maximum possible for a character of that culture.
Note: You may not age your character more than 5 additional years. Remember to note on your character sheet that your character is one year older each time you take the Previous Experience option!