Author Topic: Re: Year 486 Summer Campaign  (Read 4670 times)

GM Craig

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Re: Year 486 Summer Campaign
« Reply #105 on: August 27, 2015, 02:09:12 PM »
Yikes, good thing that one didn't call for an honor check.

He never actually accused Arne of anything, and honour doesn't deal with manners, so the rudeness was not a factor. But if it had, honour would certainly kick in.

It still might.

Cedwyn

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Re: Year 486 Summer Campaign
« Reply #106 on: August 28, 2015, 07:45:16 AM »
Yikes, good thing that one didn't call for an honor check.  One of those situations where having such a high value could prove troublesome.

What's a ballpark number to house the refugees?  Cedwyn is in a much better situation financially to take them on, I doubt they'd want to split up unless absolutely necessary.

Hehe...I can support them for a time. I've got 9L left...who knows how Ysbail will feel. :)

Geoffrey

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Re: Year 486 Summer Campaign
« Reply #107 on: August 28, 2015, 08:05:47 AM »
I'm pretty sure we all know exactly how she'll feel. :)

Valka

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Re: Year 486 Summer Campaign
« Reply #108 on: August 28, 2015, 01:33:52 PM »
Boooo. I don't like the idea of splitting up. Wouldn't we have to split up leadership? We'd be away from the tribe while at war too.

Arne

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Re: Year 486 Summer Campaign
« Reply #109 on: August 28, 2015, 01:40:00 PM »
Yup,  Arne doesn't like the idea either.  Which is why he's definitely gonna speak with Valka and the priestess first.
Warriors don't show their heart until the axe reveals it. - Floki, Vikings

GM Craig

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Re: Year 486 Summer Campaign
« Reply #110 on: September 01, 2015, 11:52:53 AM »
What's a ballpark number to house the refugees?  Cedwyn is in a much better situation financially to take them on, I doubt they'd want to split up unless absolutely necessary.

They number about a hundred and fifty. That's about ?5 per year to support them at a subsistence level, all totalled (note that does not account for warriors - each warrior will take more to support). If you want them to be comfortable, it will cost twice as much.

It's not all directly coin - you can grant them hunting rights on your lands, for example, but that will mean game will be harder to come by for your larders, so the effect is about even. If you want them to farm, you'll need to provide them with some manorial improvements to do so, such as clearing land and building homes for them.

Depending on what happens with the Earl, he may grant them a steading and support in exchange for mercenary service, but even so they are going to need a year worth of support.

If one of you is willing to foot the bill, they can all fit on one manor. You can split the costs and keep them together, but the part that is split must add 20% to account for transport and other difficulties related to remote support. If they split up and go to two manors, they're fed and clothed locally, so it's cheaper.

They could also build a camp in the wilds somewhere, making their own community. If you guys want to contribute to that, your donations would both need to be increased by 20% to account for remote support. However, they might run into problems if they did that without the approval of the Earl.

The cost is basically ?1 per 50 refugees for subsistence-level support. ?2 per 50 refugees gives them a comfortable living. Certainly nothing extravagant, but they won't be living hand-to-mouth either.

If Arne or Valka have the funds themselves, they would pay their own support and not rely on the knights.

So, that's all a long-winded way of saying that it's going to cost ?5 to keep them all alive, ?10 to give them a comfortable living. You can divvy that up anyway you like. There is room on either manor for them to camp, or they can camp in unclaimed land (but risk ticking off the Earl). They could even stay where they are on the riverbank near the standing stones, using Merlin's word and the old adage "it is easier to ask forgiveness than permission" and bet the Earl will be OK with the arrangement.

And remember, anyone you want to work as a warrior will cost ?1 each. This will cover cost of living, equipment and maintenance of that equipment. You don't have to support any warriors, but it's an option. ?1 is equivalent to a common foot soldier, lightly armoured, and equipped with a spear or equivalent.

Cedwyn

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Re: Year 486 Summer Campaign
« Reply #111 on: September 01, 2015, 05:22:52 PM »
This might be a good opportunity for Rodric to boost his base income by building homes for them...

Arne

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Re: Year 486 Summer Campaign
« Reply #112 on: September 01, 2015, 08:08:15 PM »
Looks like Arne has diddly-squat for money, but Valka has a wee bit - as well as a part share of a ship that nets her ?2d3-2 per year, but she'd have to either go to London or Oslo to claim it.

So . . . maybe we could split our people up between Cedwyn and Rodric's estates for the time being (if the earl allows us to stay, that is), and maybe petition the earl later on to see if the Nords can settle the area they're camped out at.  That way, the Nords have their own holding to live/create revenue, and won't put any financial burden on Cedwyn or Rodric.

Either way, the Nords would be definitely earning their keep.
Warriors don't show their heart until the axe reveals it. - Floki, Vikings

Geoffrey

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Re: Year 486 Summer Campaign
« Reply #113 on: September 01, 2015, 08:59:22 PM »
Rodric will accept the whole group.  It'll take a good chunk out of his treasury but he'll manage.  And his wife has the commoners wrapped around her little finger so she'll be able to soften any opposition.

Valka

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Re: Year 486 Summer Campaign
« Reply #114 on: September 01, 2015, 09:05:30 PM »
Valka will certainly support them with whatever she can.

Geoffrey

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Re: Year 486 Summer Campaign
« Reply #115 on: September 02, 2015, 02:17:05 PM »
I'll wait for crowd reaction before replying.

GM Craig

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Re: Year 486 Summer Campaign
« Reply #116 on: September 02, 2015, 02:47:00 PM »
They're waiting. Rodric hasn't agreed to anything.

They do look apprehensive, and you see a few concerned looks.

Geoffrey

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Re: Year 486 Summer Campaign
« Reply #117 on: September 11, 2015, 08:03:46 AM »
"How long is the journey, my friend?"

Let's see, add 12, divide by 7, multiply by 3, carry the 5...it's <insert answer from GM> days away. :)

GM Craig

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Re: Year 486 Summer Campaign
« Reply #118 on: September 11, 2015, 08:54:29 AM »
About 2 days travel. You could skirt Burcombe (may want to ride ahead and warn them) and cut cross country to Fault. You'd need to ford a couple of rivers. There are bridges, but you may alarm the locals if you take a bridge crossing. There are fords at Harnham and Laverstock (Fault's northern neighbour).

Or, you could ford the river at Chalke, cut through the forest south of Burcombe, and ford the river at Bodenhan, which is Fault's southern neighbour. A little longer, but only one river fording required.

Valka

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Re: Year 486 Summer Campaign
« Reply #119 on: September 11, 2015, 09:43:25 AM »
Just fyi, Valka made it clear that it is a council of three. We're just waiting in Holmg?r?r's opinion and haven't agreed to go anywhere yet. :)

If Cedwyn was ignoring that on purpose then I would need to say something but I am assuming it was just overlooked.
« Last Edit: September 11, 2015, 09:45:50 AM by Valka »