Ken, can you give me experience rolls on all checked skills, traits and passions?
1. Roll 1d20, with the target whatever the skill, trait or passion is currently at. If you roll higher, the still, trait, or passion advances by one. Each skill, trait, and passion can have at most only one experience roll, regardless of how many times I told you that you earned a check.
2. Increment your age by 1. As you are under 35, you do not need to make any aging checks.
3. Increment your Squire's age by one.
4. Roll 1d6 and 1d20 for Manorial Luck (higher is better)
5. Roll 3d6+5 for weather
6. Roll an uncontested Concern (My Commoners) check.
7. Roll 1d20 for family events.
General Advancement
Additionally, you can make the following changes to your character sheet:
1. Increment your age by one
2. Increment your Squire's age by one. (Your squire may, at your direction, increase one of his primary skills. Otherwise, he uses his age for all skill checks.)
3. Your best suit of clothing is now worth half it's current value.
4. Skills Advancement
A. You may roll 1d6+1 and increase any skill (regular or combat) you wish to a maximum of 15. Non-knightly skills may not be improved this way.
B. You may increase any one skill by 1 point (to a maximum of 20)
C. You may increase or decrease any one trait, passion or attribute by one point, with the following restrictions: Passions cannot be raised past 20; Trait can be raised past 19; SIZ cannot be altered after age 21; Attributes cannot exceed cultural maximums;
5. Convert your Glory from pending to earned. You gain a bonus point every time your Glory ticks over a 1k increment. So, if you went from 1200 Glory to 3300 Glory, you gain 2 bonus points (2x 1k ticks). This bonus point must be spent immediately, and can apply to any attribute, trait, skill, combat skill or passion without restriction.
There will be more later, depending on the outcome of the rolls.