Author Topic: Test Combat  (Read 2330 times)

GM Craig

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Test Combat
« on: June 27, 2014, 03:21:33 PM »
I need to make sure I have the combat rules hoisted in. Can we run though a fictitious combat scenario, just to make sure we call understand the concepts?

Once we do that, I'd like to run through a battle scenario, just to make sure I have that hoisted in as well. OK with you guys?

Cedwyn

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Re: Test Combat
« Reply #1 on: June 27, 2014, 04:41:47 PM »
I'm good with it.

Geoffrey

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Re: Test Combat
« Reply #2 on: June 27, 2014, 04:57:49 PM »
Sounds good.

GM Craig

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Re: Test Combat
« Reply #3 on: June 28, 2014, 12:46:45 AM »
OK, we'll make the opponents gradually tougher.

The two of you are mounted, and able to charge. You are facing:
OpponentCombat InfoArmor, ShieldMajor WoundGloryNotes
3 x Saxon AxemenGreat Axe 18 (6d6)   8; Cuirbouilli ( 8 )1815Axe: defender?s shield = 1d6 (not 6)

You guys are mounted against foot troops, so you get a +5 to your weapon skill, and they get a -5 to their weapon skill for fighting a mounted opponent.

One of you needs to fight two of them. You split your weapon skill between the two attackers however you want to split it. If your weapon skill is 15, you can put 8 on one, 7 on the other, 15 on one or 10 and 5, however you want.

So, pick who takes two attackers. Note that bonuses to skill apply *after* you decide the skill splits, so in the 8 and 7 example above, you would actually be rolling against 18 and 17.

Note that numbers above 20, you take anything above 20 and add it to the die roll. This effectively increases your chance for a crit. So if Rodric has a modified 24 for spear, his skill is still 20 (no fumble possibility) and he gets a +4 to the die roll, and anything >= 20 is a crit.

So, pick who takes two (by custom it would be the one with the higher Glory), let me know your splits and get the rolls posted. Comment then "Combat Test"

Since you guys can charge first round, you'll be using spear expertise.
« Last Edit: June 29, 2014, 07:24:22 PM by GM Craig »

Geoffrey

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Re: Test Combat
« Reply #4 on: June 28, 2014, 09:49:26 AM »
If we want to stick going by custom, I've got Rodric's glory listed at 1278, I think Cedwyn's is going to be a little higher with the bonus from being knighted by the king himself.

Otherwise, if Rodric takes 2, his spear expertise is 11, I'll split it at 7 and 4.

Cedwyn

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Re: Test Combat
« Reply #5 on: June 28, 2014, 10:41:30 PM »
Nope...you've got 7 points on me...even with Uther knighting me my Glory is 1271...

GM Craig

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Re: Test Combat
« Reply #6 on: June 29, 2014, 12:06:09 PM »
Ok, need to rolls from Ken. You're splitting 7 and 4, but you have a +10 to effective skill so you're rolling against a target of 17 and 14.

Corey, roll against a target of 20 (10 for skill and you're +10 to skill due to being mounted and one a charge.).

Geoffrey

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Re: Test Combat
« Reply #7 on: June 29, 2014, 03:43:43 PM »
First roll was a 3, second an 8.

Cedwyn

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Re: Test Combat
« Reply #8 on: June 29, 2014, 06:01:23 PM »
I had a 9

GM Craig

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Re: Test Combat
« Reply #9 on: June 29, 2014, 08:10:07 PM »
Ok, results.


PlayerResultEnemy ResultEnemy
RodricSuccess (3<=17)Fail (15>13)Saxon Axeman #1
RodricSuccess (8<=14)Fumble (20>13)Saxon Axeman #2
CedwynSuccess (9<=20)Success(10<=13)Saxon Axeman #3

Rodric is on a courser, which does 4d6 damage on a charge. His first attack hits and does 12 damage (20-8 for armour) damage to the Saxon. Rodrick then attacks the next Saxon. He hits, doing 11 (19-8 for armour) damage, but Rodric's lance breaks from the force of the impact.  The Saxon's attempted attack was clumsy, and he broke his axe haft (a fumble). He is now disarmed.

Cedwyn takes a charge at the last Saxon, but the wily Saxon evades Cedwyn's spear (9<10) and manages to take a swing with the axe. He hits, but Cedwyn manages to bring his shield to bear (because Cedwyn got a success on his attack). The Saxon does 10 (24 - 8 for armour and -6 for shield) damage. Cedwyn is now 18/28 for hit points. However, the blow was of such power that it nearly sends him flying from the saddle. He manages to hang on, however, and keeps astride his destrier [I rolled Horsemanship for Cedwyn].

[I made some rolls for you guys to account for things that happened during the round. Not sure how we'd do that in live play.]

[When fighting with a lance or spear on a charge, if the total damage done is an odd number, the lance or spear breaks.]

[Cedwyn's unmitigated damage was 24, which was greater than his SIZ attribute, but less than 2x his SIZ, so that triggers a horsemanship check to stay in the saddle. If it had exceeded double his SIZ, he would have been unhorsed automatically.]

Actions?

Rodric: 100%
Cedwyn: 64%
Saxon #1: 33%
Saxon #2: 39%, disarmed
Saxon #3: 100%
« Last Edit: June 30, 2014, 11:42:28 AM by GM Craig »

Cedwyn

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Re: Test Combat
« Reply #10 on: June 29, 2014, 08:35:46 PM »
[ooc: send us a PM asking for incidental rolls maybe? Or we coukd have contingency rolls in place?]

Cedwyn's face turned red and he bellowed incoherently as he wheeled around. That damned Saxon was not going to get the best of him. He came about to charge the man and let god sort him out.

Geoffrey

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Re: Test Combat
« Reply #11 on: June 29, 2014, 10:07:06 PM »
PMs would take too long.  I'm okay with Craig rolling any extra rolls. We could also roll attack and damage and the damage roll is ignored on a failure. Any extra rolls still made by Craig though.

So what are the rolls/modifiers for Rodric to now attack with his sword?  Can he do it from horseback?
« Last Edit: June 29, 2014, 10:15:46 PM by Rodric »

GM Craig

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Re: Test Combat
« Reply #12 on: June 29, 2014, 10:33:32 PM »
Yes, can attack from horseback. No charge bonus, but you still get +5 to skill for sword because you are mounted against an opponent on foot.

Geoffrey

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Re: Test Combat
« Reply #13 on: June 30, 2014, 07:22:55 AM »
As I read it, it's an arm/re-arm action to drop what remains of the lance and draw a sword, and if I want to attack in that same round it's a -5 to the roll.  Which negates the +5 from being on horseback.  So I'll do one attack on the armed saxon.

In the dice log, why is the damage roll on saxon 1 4d6 and on saxon 2 5d6?  Do I have a lance in one hand and sword in the other?

GM Craig

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Re: Test Combat
« Reply #14 on: June 30, 2014, 07:44:04 AM »
oh, that was a mistake on my part. I originally thought lances broke based on the combat roll, so I had you switch to sword for the second attack. Both attacks should have used your horse's damage stat.