Sir Amig's charge carried you farther into the Saxon army. You are past their front-line units, which spells some relief for you.
Elsewhere, the battle grinds to a standstill, which given your recent reversals, is actually good news. Tattered lines start to firm up, and Uther's forces hold their ground. Your lines still look like a rolling wave, but at least they have stopped being pushed back. For your part, Sir Amig's bold charge has driven a wedge deep into the Saxon lines. Your unit is in danger of being cut off and surrounded, but enemy resistance has definitely been reduced.
Sir Amig waves his spear and orders you to press the attack. The hapless spearman you have been engaged with for over an hour now continue to be your target. This time however, the spearmen are being reinforced by an oddity - saxon warriors carrying shields and words. Sir Amig points his spear at Sir Rodric. "Take only one, Sir Rodric!" It chafes a little to be told to hold back, but Sir Rodric must admit his strength is nearly spent.
Battle Zone ChartZone | Zone Name | Intensity Modifier |
7 | Enemy 3rd Rank | +5 |
Army IntensityOpening Intensity: 27
Player Unit Win: -1
Battlefield Events: +1
Overall Army Intensity: 27
Unit IntensityArmy Intensity: 27
Battle Zone: +5
Unit Cohesion: 0 (Normal)
Terrain (creek): 0
Actions last round: -1
Total Unit Intensity: 31
Opponent | Combat Info | Armor, Shield | MW | Glory | Notes |
Spearmen in red armour | Great Spear 10 (6d6) | 4 Leather | 16 | 10 | - |
Shield Warriors | Sword 5 (5d6) | Cuirbouilli (8 ) Shield (6) | 18 | 10 | - |
Sir Amig will take three opponents to cover off Rodric only taking one. Ken, pick which opponent you want Rodric to fight - a spearman or a shield warrior.
The rest of you are fighting two opponents. The injured spearmen, and a shield warrior. Split your attack skill appropriately.
Tactical Notes:
1. You do not have to attack both your targets, but you will be attacked by 2. Note the shield warrior skill - you might be OK ignoring them.
2. If your effective skill is 20 or better, you cannot miss. If your effective skill is greater than 20, add the surplus beyond 20 to the die roll. Any result equal to or greater than 20 is a crit.
Rolls Required:Attack Roll (Spear Expertise or Sword): +5 to effective skill (after you split your skill if you choose to split it)
Damage if you succeed (use steed damage for spear, use personal damage for sword)
Horsemanship roll: (Rodric is -5 due to having a passenger on his mount).