Author Topic: Battle at Mearcred creek  (Read 4323 times)

GM Craig

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Battle at Mearcred creek
« on: July 31, 2014, 01:16:55 PM »
A little sooner than expected, you see Air Amig's banner waving, and your start the long march to the south-east. Both Sir Cedwyn and Sir Rodric are a little surprised to see a new knight joining you - Gwyn. Last evening at the banquet, this knight was serving as a squire, and you both remember him from your time in Roderic's service.

You know Gwyn ap Cai from his time as a squire. His father, a commoner in service to the old count, was elevated to Esquire for his service to Count Roderick on the Night of Long Knives. The story goes that Cai learned of the coming betrayal. He did not have enough time to warn the others, but managed to intercept the young (and current) count and saved his life as a result. As an Esquire, Cai became known for his skills at intrigue, and was often abroad visiting other lands on behalf of Count Roderick.

Gryn wears the Count's livery, indicating he is a house knight to Roderick.

You also note that Sir Rodric picked up a squire in the night. Cedwyn also has a new squire in tow, though Cedwyn's is much better equipped.

[Pausing here for reactions.]

Cedwyn

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Re: Battle at Mearcred creek
« Reply #1 on: July 31, 2014, 01:24:25 PM »
Cedwyn saw...Sir...Gwyn approaching. Interesting, he thought.

"And hail to to you Sir Gwyn. The morning brings us all together."

Gwyn

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Re: Battle at Mearcred creek
« Reply #2 on: August 06, 2014, 08:51:05 PM »
"Hail, Sir Cedwyn, hail, Sir Rodric." Gwyn couldn't help a smile. He enjoyed watching others' reactions to changing events. It was unusual for him to be the changed event! "I was summoned to the Count's chambers late in the night, and now," he lifted his free arm to indicate himself, "as you see. I am elevated, somewhat." He laughed abruptly, at himself. "What do you know of what we ride towards today? I will defer to your experience in these matters, brother knights. In fact, I will depend upon your skills, to be sure!"

Geoffrey

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Re: Battle at Mearcred creek
« Reply #3 on: August 08, 2014, 09:47:00 AM »
"I have no doubt that by the end of this, we will have all come to rely on each other." he replied to the newly minted knight.

"And my congratulations to you Sir Gwyn.  I would hazard a guess that the events of last night will be a source of rumors for many days to come."

Cedwyn

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Re: Battle at Mearcred creek
« Reply #4 on: August 08, 2014, 11:20:22 AM »
Cedwyn laughed.

"Indeed brothers. Rumors will abound, no doubt. I fear this is that start of a something new. But...congratulations, my friend. It is always good to see a comrade brought up in the world."

"And Sir Rodric is right...we all will be needed in this battle, despite that a knight is worth more than 10 Saxons."

[OOC: is Gwyn known for any battle skills]

Gwyn

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Re: Battle at Mearcred creek
« Reply #5 on: August 09, 2014, 08:59:14 AM »
The newly minted knight, Sir Gwyn, sat his horse like any other, but when he was on foot, although short and stocky though he was, there was no match for his skills with the spear. He was true to his Celt heritage in this respect, and often considered an odd fit for a knight. The knighting by night, as it were, would definitely be a source of rumour and speculation for days. Until the next surprise, of course.

Gwyn nodded to each man in turn, acknowledging the congratulations, and said "In that case, lead on, and let's see where we end today. I look ahead to brilliant exploits!" And he laughed, relishing the thought of battles to come.

GM Craig

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Re: Battle at Mearcred creek
« Reply #6 on: August 20, 2014, 07:44:12 PM »
[OOC: Moving on.]

The new squires check out. They are young, inexperienced, but keen and eager to earn their place. Rodric's purse is a little lighter, but his squire has passable gear. The march with Sir Amig was uneventful, and as you approach Sussex, scouts report the presence of ?lle's army coming to meet you. After some manoeuvring, Uther finally draws up the army late one evening. Across a small valley, you see the banners of ?lle's forces. Battle will be joined in the morning.

Last minute equipment checks are made, and Sir Amig makes a point to visit each of you during the evening.

At dawn, the army assembles. A thick mist fills the valley as the army forms ranks. You cannot see ?lle's army, but you can hear them on the far side of the vale. You recall from last night that the vale is open ground, with thick woods along either side. A wide creek runs through the middle of the valley, which will make for difficult terrain to fight on. Your best hope is to win through the front ranks and to the more stable ground on the far side.

Amig returns from a conference. "Stead all. We will wait until this accursed fog burns off. Listen for the horns sounding the charge."

Minutes pass, then an hour. Finally, the fog starts to thin. You still cannot see the far side when a horn sounds "ready."

Amig gives everyone a look over before he lowers his visor and takes his spear from his waiting squire. "Ready!" he bellows.

Too soon, while you still cannot see the far side of the valley, the horns sound the advance.

"Walk!" calls out Sir Amig, and your line starts forward. Your advance is a little erratic at first, but with Sir Amig's ungentle encouragement, the fine solidifies.

You are about halfway to the middle, and still cannot see the enemy when Sir Amig calls out, "Canter!"

Everyone picks up speed. You can see the creek now, and hear the sound of screaming Saxons somewhere ahead in the mist.

Finally, you can make out indistinct shapes in the fog when Sir Amig calls out, "Charge!"

Lances lower, and you lean into your stirrups. Battle is joined!

[Actions?]

As you close, you see big Saxon warriors armed with two-handed weapons, and each carrying several stout javelins on their backs. From their gear, these are not common foot soldiers, so their could be ransoms available for any your capture!

OpponentCombat InfoArmor, ShieldMWGloryNotes
Veteran elite heorthgeneats ?(mix of)
Heavy Javelin 19 (3d6+3)
2-H Weapon 22 (5d6)
Great Spear 20 (5d6)
11; Chainmail (10)
Helm (1)
1915Use Javelins or melee; or use 1d3 to determine weapon. Ransoms!

Battle Zone Chart
ZoneZone NameIntensity Modifier
4First Rank+5

Army Intensity Modifiers:
Starting Intensity: 20
Army Homeland: -5
Superior armour: -5
You are ournumbered: +5
Battle Events: +1

Opening Army Intensity: 16 (20-5-5+5+1)

Unit Intensity:
Army Intensity: 16
Battle Zone: +10
Unit Cohesion: -20 (Disengaged)
Terrain (creek): +5
Total Unit Intensity: 11


I need spear rolls from everyone. Uther beat ?lle in the battle roll, so everyone gets a First Charge bonus of +5 to your effective skill, and +5 to your effective skill for charging. Also, you are fighting foot soldiers, which gives you an additional +5 to your effective skill due to elevation. Also note that fighting in the creek gives an effective -5 to your horsemanship skill.

Rolls Required:
Attack Roll (Spear Expertise): +15 to effective skill
Damage if you succeed (use steed damage)
Horsemanship roll: -5 to effective skill level (in case you get hit)

Geoffrey

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Re: Battle at Mearcred creek
« Reply #7 on: August 21, 2014, 10:59:41 AM »
Rodric spurred on his horse as he lowered his lance and adjusted his grip on the weapon.  The knight lined one of the saxons and readied himself for the impact.

Attack roll 19 + 6 = 25
Damage result 16
Horsemanship result 13
« Last Edit: August 21, 2014, 12:43:00 PM by Rodric »

GM Craig

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Re: Battle at Mearcred creek
« Reply #8 on: August 21, 2014, 11:11:03 AM »
[OOC: You only have one target at the moment.]

GM Craig

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Re: Battle at Mearcred creek
« Reply #9 on: August 21, 2014, 11:13:04 AM »
[OOC: There is, in fact, an extra attacker, but Sir Amig is taking him, as is his right by glory.]

Geoffrey

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Re: Battle at Mearcred creek
« Reply #10 on: August 21, 2014, 12:43:19 PM »
OOC: What a glory hog :)  Original post edited.

Cedwyn

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Re: Battle at Mearcred creek
« Reply #11 on: August 29, 2014, 11:30:00 AM »
Cedwyn felt his blood go up. His heart racing for the first battle he'd be in, he gave a ululating warcry followed with, "For God and King Uther!"

The newly minted knight spurred Peredur onto the hated Saxons.

GM Craig

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Re: Battle at Mearcred creek
« Reply #12 on: September 26, 2014, 10:19:33 AM »
While you are closing with the foot soliders, a flight of javelins lands among your unit. Some of your knights take minor wounds, but none of the three of you are hurt., and you slam into the foot soldiers.

Rodric scores a decisive hit against the foot soldier he faces, running him completely through before the Saxon can bring his spear to bear. The saxon falls back, but Rodric manages to wrench the spear from the Saxon before it snaps. (+15 glory, possible ransom)

Cedwyn likewise manages to hit his opponent before the Saxon can swing his great sword. Cedwyn runs the Saxon through, and he goes town. Unfortunately, Cedwyn's spear snaps and he leaves the pointy end in the Saxon. (+15 Glory, possible ransom)

Gwyn is not so lucky, and the sword of the Saxon clashes against Gwyn's shield, absorbing much of the blow. (+7 Glory) [Gwyn 17/25]

Elsewhere in your line, the knights fare similarly well, with Saxons goes down. Sir Amig, skilled as he is, takes down both of his opponents.

Then your followers wade into the battle. Cedwyn's retinue has some success and they are all very much in the fight.

The opening minutes of the battle fares well for Sir Amig's troop, and you have won the initial combats. Your squires are all well and close by, and Cedwyn gets a new spear from his Squire to continue the fight.

[End of Round 1. That represents an hour worth of battle.]

GM Craig

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Re: Battle at Mearcred creek [Round 2]
« Reply #13 on: September 26, 2014, 11:12:17 AM »
As the battle wages on, Sir Amig's force maintains discipline. There have been some minor losses, but on the whole your unit is holding together well. Gwyn has been injured, but is still very much in the fray.

Elsewhere in the battle, there seems to be confusion in the ranks. It appears that your centre has run into some trouble, and the right flank has been driven back by a strong attack.

Battle Zone Chart
ZoneZone NameIntensity Modifier
4First Rank+5

Army Intensity
Opening Intensity: 16
Player Unit Win: -1
Battlefield Events: +3
Overall Army Intensity: 18

Unit Intensity
Army Intensity: 18
Battle Zone: +10
Unit Cohesion: 0 (Normal)
Terrain (creek): +5
Total Unit Intensity: 33

Given the rest of the line is stalled, Sir Amig decies to wheel you slightly, keeping you in the same area of the battlefield but pressing the attack against the Saxons.

"Firm up the line!" Sir Amig indicates a line of warriors wielding large weapons and great spears. "Attack!"

OpponentCombat InfoArmor, ShieldMWGloryNotes
Veteran Warriors2-H Weapon 18 (6d6)
Great Spear 22 (6d6)
Cuirbouilli ( 8 )1715Dangerous! Look at that Great Spear!

Rolls Required:
Attack Roll (Spear Expertise): +5 to effective skill
Damage if you succeed (use steed damage)
Horsemanship roll: -5 to effective skill level due to terrain (in case you get hit)

Cedwyn

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Re: Battle at Mearcred creek
« Reply #14 on: September 26, 2014, 11:29:15 AM »
Cedwyn let loose with a battlecry and charged the Saxons. Peredur thundered across the gap and Cedwyn levelled his spear at his target.

[Attack: 14; Damage: 21; Horsemanship (if needed and I hope not): 20]